Vaecrius wrote:Interesting take. Just some thoughts because I've done similar things:
- This can superduperoverüberpower the pain elemental given that a single LS can raise anything from a former human to a baron. I don't know how to change this though many counterbalancing options are available.
Code: Select all
Heal:
TNT1 A 0 A_Jump([chance of jumping, 1-256], "See")
SKUL EFG 5 Bright A_SpawnItem("Blood")
SKUL H 5 Bright A_SpawnItem ("RegenerateFire")
goto Sacrifice
Code: Select all
Missile:
SKUL C 10 BRIGHT A_FaceTarget
SKUL D 4 BRIGHT A_SkullAttack
SKUL CD 4 BRIGHT
Goto Missile+2
Heal:
TNT1 A 0 A_Jump([chance of jumping, 1-256], "Missile")
SKUL EFG 5 Bright A_SpawnItem("Blood")
SKUL H 5 Bright A_SpawnItem ("RegenerateFire")
goto Sacrifice