Extermination Day Megawad Project

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Vampocalypse
Posts: 32
Joined: Sat Jan 26, 2013 8:26 pm

Re: Extermination Day Megawad Project

Post by Vampocalypse »

Sergeant_Mark_IV wrote:I have drastically changed some plans on this, and many maps are removed/added.
What kinda plan change? story wise you mean?.
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Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

Finally I think I found some appropriate resources to make the Mojave desert. Still not perfect, but as you can see from the earlier WIPs on the second page, I think it's a lot of improvement.

Image

Image


darkhaven3 wrote:Hopefully around the same time Mark stops using autoalign on those startan textures
Is something wrong with these textures that I am failing to notice?

Vampocalypse wrote:
Sergeant_Mark_IV wrote:I have drastically changed some plans on this, and many maps are removed/added.
What kinda plan change? story wise you mean?.
No. Only map-wise.
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Vampocalypse
Posts: 32
Joined: Sat Jan 26, 2013 8:26 pm

Re: Extermination Day Megawad Project

Post by Vampocalypse »

The screenshots look nice, really makes me wanna try it out.
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Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: Extermination Day Megawad Project

Post by Max Dickings »

I already love all your maps, can't wait for this to be finished :D
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Rowsol
Posts: 947
Joined: Wed Mar 06, 2013 5:31 am

Re: Extermination Day Megawad Project

Post by Rowsol »

This is gonna be great. I hope the performance doesn't suffer.

I've been thinking about learning how to map.
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Sammy3670
Posts: 4
Joined: Wed Aug 28, 2013 3:24 pm
Location: United States

Re: Extermination Day Megawad Project

Post by Sammy3670 »

removed
Last edited by Sammy3670 on Thu Oct 03, 2013 11:04 am, edited 1 time in total.
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darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023

Re: Extermination Day Megawad Project

Post by darkhaven3 »

Sergeant_Mark_IV wrote:Is something wrong with these textures that I am failing to notice?
Image
Yes, autoaligning STARTAN and letting other structures cut into the texture looks really bad in this screenshot
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Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

I removed STARTAN from the sloped wall and realignated it on the rest of the walls. Looks better now?
Spoiler: big image
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darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023

Re: Extermination Day Megawad Project

Post by darkhaven3 »

Spoiler:
I think that wall would look better like this. This way you can have the best of both worlds and have natural-looking STARG* and have an interesting bit of TEKWALL showing through. The realigned STARG* you have now does look better, but it's also weird that all of a sudden there's TEKWALL just right there with no transition

(you can thank esselfortium for making fireblu1 my new default texture in db2)
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SladeEXE
Posts: 162
Joined: Wed Jun 30, 2010 2:17 pm

Re: Extermination Day Megawad Project

Post by SladeEXE »

If I may add some input. I always thought Map 10 was a specimen lab of some kind. It would explain the area with the little alcoves with zombies in them.
Alcoves.PNG
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Death Messiah
Posts: 16
Joined: Mon Oct 21, 2013 2:35 pm
Location: Michigan

Re: Extermination Day Megawad Project

Post by Death Messiah »

Bump for the anticipation. Can't wait to start playing this! Looks very slick and varied.

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