Extermination Day Megawad Project
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Extermination Day Megawad Project
=D I recognized the Admin Center. A brilliant map, by the way.
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Re: Extermination Day Megawad Project
wow.....i almost thought i was in my own wad thread that was reworded till i saw the screenshots, but perhaps im just over reacting.
The city maps actually look cool, they remind me of duke3d and gta san andreas. I always liked the duke3d textures for cities, their much more fitting than doom textures. The non city screenshots seem to be lacking something imo.
The city maps actually look cool, they remind me of duke3d and gta san andreas. I always liked the duke3d textures for cities, their much more fitting than doom textures. The non city screenshots seem to be lacking something imo.
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Re: Extermination Day Megawad Project
One crit:
I think this would look a lot better if the surrounding ground had the same texture as the floor of that 3D bridge, or vice versa - I don't quite see the use of making them different like that.
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Re: Extermination Day Megawad Project
Map 01 is finished. I might gonna get a beta release soon.


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Re: Extermination Day Megawad Project
Wow, this looks amazing. Looking forward to play it! 

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Re: Extermination Day Megawad Project
New screens on Blood Outpost




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- Graphics Processor: nVidia (Modern GZDoom)
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Re: Extermination Day Megawad Project
Omg great megawad I'm looking forward to it. I hope you put a lot of monsters on each of the maps? 

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Re: Extermination Day Megawad Project
Hey Mark, will this wad be very compatible with your brutal doom and arsenal? It will be a hard challenge to work on this wad with the 2 mods in it!!
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Re: Extermination Day Megawad Project
This looks fantastic. Why are you soo good at everything dangit? 

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Re: Extermination Day Megawad Project
Yes, before releasing a final version, I will make 3 playtests with it; one without mods, one with Brutal Doom, and one with the Arsenal, and make sure that the game plays good in all three ways.doomjoshuaboy wrote:Omg great megawad I'm looking forward to it. I hope you put a lot of monsters on each of the maps?
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Re: Extermination Day Megawad Project
This looks amazing, I can't wait to play the full megawad!
I'm especially looking forward to the city levels, I'm currently having a blast with Neighbourhood from Hell.
I'm especially looking forward to the city levels, I'm currently having a blast with Neighbourhood from Hell.

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Re: Extermination Day Megawad Project
removed
Last edited by Sammy3670 on Fri Sep 20, 2013 7:02 am, edited 2 times in total.
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Re: Extermination Day Megawad Project
...quick question.
How do you have so much time to work on all your wads?
How do you have so much time to work on all your wads?
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Re: Extermination Day Megawad Project
Thing is: I don't.
I reveal things before I should. Don't expect updates on this thing until January.
I reveal things before I should. Don't expect updates on this thing until January.
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Re: Extermination Day Megawad Project
If the completion of the megawad doesn't interfere with the release of Brutal v19, then I suppose finish the megawad. Otherwise, we have plenty of great megawads to play with Brutal and it's not necessary to have another one. I would much rather have the "definitive" release of Brutal than have to wait.