Extermination Day Megawad Project

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: Extermination Day Megawad Project

Post by 0bsidian »

=D I recognized the Admin Center. A brilliant map, by the way.
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Extermination Day Megawad Project

Post by Unholypimpin »

wow.....i almost thought i was in my own wad thread that was reworded till i saw the screenshots, but perhaps im just over reacting.

The city maps actually look cool, they remind me of duke3d and gta san andreas. I always liked the duke3d textures for cities, their much more fitting than doom textures. The non city screenshots seem to be lacking something imo.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Extermination Day Megawad Project

Post by Matt »

One crit:
I think this would look a lot better if the surrounding ground had the same texture as the floor of that 3D bridge, or vice versa - I don't quite see the use of making them different like that.
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

Map 01 is finished. I might gonna get a beta release soon.
Image
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: Extermination Day Megawad Project

Post by Pisstepank »

Wow, this looks amazing. Looking forward to play it! :)
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

New screens on Blood Outpost

Image

Image
User avatar
doomjoshuaboy
Posts: 83
Joined: Wed Jan 05, 2011 2:00 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Re: Extermination Day Megawad Project

Post by doomjoshuaboy »

Omg great megawad I'm looking forward to it. I hope you put a lot of monsters on each of the maps? :P
User avatar
Mav3rick
Posts: 966
Joined: Sun Jan 13, 2013 6:48 pm
Location: Hell

Re: Extermination Day Megawad Project

Post by Mav3rick »

Hey Mark, will this wad be very compatible with your brutal doom and arsenal? It will be a hard challenge to work on this wad with the 2 mods in it!!
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Extermination Day Megawad Project

Post by Tapwave »

This looks fantastic. Why are you soo good at everything dangit? :p
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

doomjoshuaboy wrote:Omg great megawad I'm looking forward to it. I hope you put a lot of monsters on each of the maps? :P
Yes, before releasing a final version, I will make 3 playtests with it; one without mods, one with Brutal Doom, and one with the Arsenal, and make sure that the game plays good in all three ways.
User avatar
Vampocalypse
Posts: 32
Joined: Sat Jan 26, 2013 8:26 pm

Re: Extermination Day Megawad Project

Post by Vampocalypse »

This looks amazing, I can't wait to play the full megawad!

I'm especially looking forward to the city levels, I'm currently having a blast with Neighbourhood from Hell. :mrgreen:
User avatar
Sammy3670
Posts: 4
Joined: Wed Aug 28, 2013 3:24 pm
Location: United States

Re: Extermination Day Megawad Project

Post by Sammy3670 »

removed
Last edited by Sammy3670 on Fri Sep 20, 2013 7:02 am, edited 2 times in total.
User avatar
ultimategamerxtreme
Posts: 17
Joined: Sun Sep 01, 2013 8:08 pm
Location: Hell

Re: Extermination Day Megawad Project

Post by ultimategamerxtreme »

...quick question.

How do you have so much time to work on all your wads?
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

Thing is: I don't.
I reveal things before I should. Don't expect updates on this thing until January.
User avatar
Mogul
Posts: 7
Joined: Thu Aug 22, 2013 11:21 pm

Re: Extermination Day Megawad Project

Post by Mogul »

If the completion of the megawad doesn't interfere with the release of Brutal v19, then I suppose finish the megawad. Otherwise, we have plenty of great megawads to play with Brutal and it's not necessary to have another one. I would much rather have the "definitive" release of Brutal than have to wait.

Return to “Levels”