Okay, yeah, I see that now. It's just that you weren't specific about "this" in the bump post.Ed the Bat wrote:I'm pretty certain that the several posts preceding my latest bump are to that tune (read: I agree with you). I only proposed it as a flag the first time because I thought it would have a better chance of being done quicker. 19 months later, I wonder if I would've been right about that.
Selective Autoaim for Weapon Functions
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Re: +WEAPON.NOAUTOAIM_PRIMARY/SECONDARY
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Re: +WEAPON.NOAUTOAIM_PRIMARY/SECONDARY
Well, since I was indicating that I made the bump solely for the presence of the new flags parameter in A_CustomMissile, I figured it was implied that I wanted to take that route. And again, as you said before, it would be a more precise way to tell the engine what is desired; one of a number of reasons this is a more proper approach.NeuralStunner wrote:Okay, yeah, I see that now. It's just that you weren't specific about "this" in the bump post.
Though, come to think of it, I suppose it would be prudent of me to change the thread title to reflect the current desires?
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Re: +WEAPON.NOAUTOAIM_PRIMARY/SECONDARY
Sure. (You could also archive the OP in a spoiler and put the new concept above it.)
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Re: Selective Autoaim for Weapon Functions
Exactly why I am looking forward to this as well:
http://forum.zdoom.org/viewtopic.php?f=3&t=48873
http://forum.zdoom.org/viewtopic.php?f=3&t=48873
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Re: Selective Autoaim for Weapon Functions
Is this hard to add, low prio or simply impossible? Some programmers' feedback would be appreciated
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Re: Selective Autoaim for Weapon Functions
Looks like this can be closed, now.
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Re: Selective Autoaim for Weapon Functions
In which way has it been implemented? (or actually, how can this be applied to the WOlfenDoom grenades?)
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Re: Selective Autoaim for Weapon Functions
This way, I believe.Tormentor667 wrote:In which way has it been implemented?
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