Call of Dooty (If Doom was done today) [Released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Call of Dooty (If Doom was done today) [Released]
How do you do it?
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Re: Call of Dooty (If Doom was done today) [Released]
Full spoiler: to get to use the melee weapon...
Spoiler:
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Re: Call of Dooty (If Doom was done today) [Released]
Game crashed after the nuclear strike. I blame EA. 10/10 would play again.
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Re: Call of Dooty (If Doom was done today) [Released]
Great stuff, funny and (sadly) very accurate. You missed the 'Press C to crouch' though
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Re: Call of Dooty (If Doom was done today) [Released]
I jumped through the window (after the nuclear blast) and went outside - nothing happened. Not even a "you're not supposed to be here" or "return to the combat zone" or auto-teleport back with a slap on the wrist...fix pls it detracts from the modern shooter experience kk
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Re: Call of Dooty (If Doom was done today) [Released]
This mod gave me a good laugh, nice work!
It looks like this mod caught the attention of the people who are currently making the Rise of the Triad remake: https://www.facebook.com/riseofthetriad ... 8210563782
Congrats!
It looks like this mod caught the attention of the people who are currently making the Rise of the Triad remake: https://www.facebook.com/riseofthetriad ... 8210563782
Congrats!
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Re: Call of Dooty (If Doom was done today) [Released]
What this makes me think is...
It takes so much effort to be bad in this genre.
Doing it right isn't that complicated. Pull ideas from a team of creative people and just start making something, you just need a few principles in mind and it'll take far less efforts than doing a scripted, non-interactive mess, with a much better result.
It takes so much effort to be bad in this genre.
Doing it right isn't that complicated. Pull ideas from a team of creative people and just start making something, you just need a few principles in mind and it'll take far less efforts than doing a scripted, non-interactive mess, with a much better result.
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Re: Call of Dooty (If Doom was done today) [Released]
I just fired the entire QA team after reading this post.The Ultimate DooMer wrote:I jumped through the window (after the nuclear blast) and went outside - nothing happened. Not even a "you're not supposed to be here" or "return to the combat zone" or auto-teleport back with a slap on the wrist...fix pls it detracts from the modern shooter experience kk
P.S. The issue has been resolved! You can no longer go outside. Freedom and exploration is the root of all evil.
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Re: Call of Dooty (If Doom was done today) [Released]
Just when I thought this couldn't get any better. AMAZING work!
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Re: Call of Dooty (If Doom was done today) [Released]
The "zombie" game mode is legitimately fun, if only because there's a jukebox that lets you choose "Never Gonna Give You Up" as the demon-slaughtering soundtrack.
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Re: Call of Dooty (If Doom was done today) [Released]
If you want an even better version of it, check out Demon Defense v1.4. We just released it last week!Gez wrote:The "zombie" game mode is legitimately fun, if only because there's a jukebox that lets you choose "Never Gonna Give You Up" as the demon-slaughtering soundtrack.
The one in COD II is a "gimped" version with just one map, no special font, etc. The stand-alone Demon Defense version, on the other hand, has three maps, its own font, custom textures for the Ice and Electricity traps, and more.
I might create an entirely separate thread for it, although I still haven't made up my mind.
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Re: Call of Dooty (If Doom was done today) [Released]
A bit off topic but I never realised you were still working on Demon Defense :O always thought it was just a one off one map release.Chubzdoomer wrote:If you want an even better version of it, check out Demon Defense v1.4. We just released it last week!Gez wrote:The "zombie" game mode is legitimately fun, if only because there's a jukebox that lets you choose "Never Gonna Give You Up" as the demon-slaughtering soundtrack.
The one in COD II is a "gimped" version with just one map, no special font, etc. The stand-alone Demon Defense version, on the other hand, has three maps, its own font, custom textures for the Ice and Electricity traps, and more.
I might create an entirely separate thread for it, although I still haven't made up my mind.
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Re: Call of Dooty (If Doom was done today) [Released]
Same thing happened for me. I'm guessing you're using ZDoom? Use GZDoom instead.TheAdmantArchvile wrote:Game crashed after the nuclear strike. I blame EA. 10/10 would play again.
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Re: Call of Dooty (If Doom was done today) [Released]
I used ZDoom 2.6.1 and I received no crash.0bsidian wrote:Same thing happened for me. I'm guessing you're using ZDoom? Use GZDoom instead.TheAdmantArchvile wrote:Game crashed after the nuclear strike. I blame EA. 10/10 would play again.
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Re: Call of Dooty (If Doom was done today) [Released]
Wait, what? That's what I used and it crashed anyway. There was also this dodgy-looking bit with a MIDBARS texture that went under the floor.