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And don't worry, I won't be posting a thread on this forum about that WAD. =P
Anyways, back on topic: Currently adding a second difficulty that changes the game here and there.
Much like tormentor667's the refinery did, except in this you can go to either difficulty from the title screen.
I pretty much liked the idea itself. =P
Last edited by Darsycho on Wed Nov 14, 2012 5:07 am, edited 2 times in total.
For some very odd reason, I can't get out of the Yellow Skull area. After I get to the teleporter exit after I get the Yellow Skull, I get in an exitless room. The doors which previously were open with the Blue Card won't open and the sector before the teleporter to the Yellow Skull area rose up to the ceiling.
Ænima wrote:The only thing that ruined it was seeing your face everywhere. No offense, (not implying that you're ugly or anything) but seeing all of those photo-quality sprites of your face in there kinda gave it a jokewad tone, if you know what I mean.
Ignore what this guy is saying. Your face was exactly what made this so creepy and disgusting! the Psychohead and Lurker was some of the creepiest monsters I've ever seen. really triggering this "OH FUCK NO" moment when you see em.
The eye was probably the only sprite that kind of stood out as bad, the palette really raped it.
This was one of the better wads I've played I must admit, while not perhaps the most visually pleasing mod of all, the atmosphere in it was really creepy. oh and +points for no jumpscares.
EVERYONE! PLAY THIS ONE, YOU'LL BE SURPRISED.
Spoiler: Found a bug
It appears that if you go the wrong way around here, you fall down the pit with the grotesque thing before it pops out of the ground, leaving you in a pretty much impossible fight with non-textured walls around you to not let you out.
Oh and Lunatichead has a way too small radius and height, it's really annoying to try to hit it when it looks like it's big enough to be shot at at its eye level
.+:icytux:+. wrote:Ignore what this guy is saying.
Now now, let him have his opinion now.
.+:icytux:+. wrote:It appears that if you go the wrong way around here, you fall down the pit with the grotesque thing before it pops out of the ground, leaving you in a pretty much impossible fight with non-textured walls around you to not let you out.
<IMAGE>
Fixing that right away. =P
.+:icytux:+. wrote:Oh and Lunatichead has a way too small radius and height, it's really annoying to try to hit it when it looks like it's big enough to be shot at at its eye level
Fixed that a while back, since it annoyed the hell out of me too, they're MUCH easier to hit now but still pretty hard to kill.
1: I love you for no jump scares. Seriously. Absolutely love you to pieces.
2: I do agree that the faces does add to the experience, but I thought it worked much better in sparing amounts. I first saw it through the corner, I shivered. Saw it following me through the trees, I nearly shat my pants. Reached the eye tunnels with the occasional pictures, it got really creepy. Fight the psycho face for the first time and enter the room where your face makes up the walls and floors? ...eehhhh. I think it was much more believable that a face could be peering through a wall or a disembodied head could be peeping through trees/doors than a whole wall or sets of walls were made out of one overlapping perfectly-identical face.
3: The enemies, I think, were the best part of this whole thing. The lunging red faces in particular I think were the best--teleporting, sudden charging, the deep red as they lunged...perfect. The introduction of the laughing spiders was also absolutely incredible.
4: The ending is just...really quite abrupt. Comes out of nowhere without any real build-up, and only a short text epilogue. I think even just a very visible exit would have sufficed. Actually being able to leave the town, leaving the insanity behind you as the scenery slowly returns to normal, would have been so much better than "no clue what the fuck happened but you won".
Just as a thought, what about making that maze door shut, instead of staying open for all time? I really like how intense that maze is (and I hate because of that ), but being able to get out and cheese your enemies near the beginning is bit cheaty.
Also, did you purposely left those cacos bobbing even if they die? Feels bit disturbing, I thought they're still going after me.