custom rocket launcher problems

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Dat wad noob
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custom rocket launcher problems

Post by Dat wad noob »

OK, so i refer to this forum for questions. And to be totally honest, i do not understand the wiki that well.
Now heres the problem:

I made a custom rocket launcher (hence the thread name) and there are so REALLY weird problems with. First off, the damn thing fires like 40 rockets a second.
Not only that, but they don't even explode! They just stand in mid air once they hit something. Although it does have a explosion radius, the animation dosent play.
Spoiler:
Whats wrong in the code?
Last edited by Dat wad noob on Sun Sep 16, 2012 11:40 am, edited 1 time in total.
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wildweasel
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Re: custom rocket launcher problems

Post by wildweasel »

You're using a lot of zero-duration frames. Bear in mind that a frame with a tic length of 0 will never display, the game simply skips right over it. So your Fire state needs the D3RL frames to have a length longer than zero - I'd suggest 2 or 3 per frame just as a start (this will affect the fire rate), the Flash frame should be altered to match (since it's the same frames), and the Death states for your missile need non-zero durations as well or else you will never see them. Also probably wise to put a Stop at the end of the Death state, or the thing will just linger around forever.
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Dat wad noob
Posts: 16
Joined: Sun Sep 16, 2012 11:21 am
Location: That one house in Canada

Re: custom rocket launcher problems

Post by Dat wad noob »

Well its a start..... Now im gonna have to recenter my animations....
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