[Unstable] There's Something About Tails

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RV-007
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Re: [No BS Zone/WIP] There's Something About Tails

Post by RV-007 »

@Project Dark Fox
I think that hud detail is over-whelming, but then again, I had played some mech simulation games before. It's almost like System Shock 1's inventory screen. Will there be a tutorial or manual to explain the basics of the hud?
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DoomRater
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Re: [No BS Zone/WIP] There's Something About Tails

Post by DoomRater »

What needs explaining aside from the bar in the middle of the health? The stat system has a tutorial for it ingame, last I saw.
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Project Shadowcat
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Project Shadowcat »

RV-007 wrote:@Project Dark Fox
I think that hud detail is over-whelming, but then again, I had played some mech simulation games before. It's almost like System Shock 1's inventory screen. Will there be a tutorial or manual to explain the basics of the hud?
The F1 HELP screen will go over what all the numbers mean. I'm constantly fiddling with it, but I like having a ton of information at my fingertips. There is also the fullscreen HUD which gives you the basics like health, armor and ammo.

EDIT: I am not sure if I will have an interactive tutorial or not.
Really glad that you are still working on this, I first read the comic a few years ago and I thought the idea of a TSAT doom mod was EPIC!
Keep up the good work and I can't wait until you finish it!
Thank you for being a reader! :)
I thought you weren't doing it anymore since I haven't seen a update for TSAT on the website for a while now, but happy to see your still working on this! XD
Last comic update was in April of 2012, and the last few updates weren't on the MFZ as it was. I am redoing the comic's format first chance I get, but don't expect any new strips for now.

As for the lack of updates here, I am mostly busy with other things, but when I get an opportunity, I try to finish up the maps I have, or do a little spriting. Progress is very slow, but I want to make sure this project is perfect.
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Abba Zabba
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Abba Zabba »

It's still so bizarre seeing HUD weapon sprites left-aligned instead of centered. Should be interesting to play when this comes out!
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Project Shadowcat
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Project Shadowcat »

Lava Grunt wrote:It's still so bizarre seeing HUD weapon sprites left-aligned instead of centered. Should be interesting to play when this comes out!
Get used to it, it's not changing. :P
I held a poll on Treadhead about the weapon alignment thing, and Left-handed (for lore reasons; your PC is left-handed) overwhelmingly won.
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TheMightyHeracross
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Re: [No BS Zone/WIP] There's Something About Tails

Post by TheMightyHeracross »

This looks incredibly well-made, nice!
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Abba Zabba
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Abba Zabba »

Project Dark Fox wrote:
Lava Grunt wrote:It's still so bizarre seeing HUD weapon sprites left-aligned instead of centered. Should be interesting to play when this comes out!
Get used to it, it's not changing. :P
I held a poll on Treadhead about the weapon alignment thing, and Left-handed (for lore reasons; your PC is left-handed) overwhelmingly won.
Wow, such sass
Much attitude

Got a rough guestimate of when this will be out?
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Project Shadowcat
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Project Shadowcat »

Lava Grunt wrote:Wow, such sass
Much attitude
Can't tell if sarcasm/joke or not; been rather stressed out (as usual).
Got a rough guestimate of when this will be out?
No, sorry. There's a lot of scripting in the game, so I will likely release it to a small group of beta testers before releasing the episode.
Yes, episode. I've only done minimal work beyond the demo. :(

EDIT: Please do not ask to be a beta tester at this time. I'll give the call for sign-ups.
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Re: [No BS Zone/WIP] There's Something About Tails

Post by thonglover »

i hope this mod didn't die...
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TheMightyHeracross
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Re: [No BS Zone/WIP] There's Something About Tails

Post by TheMightyHeracross »

It's only been 3 days since the last post. Be patient. :P
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Project Shadowcat
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Project Shadowcat »

thonglover wrote:i hope this mod didn't die...
It did once. Then I rose it from the ashes like a phoenix one day. But there's still so much work to be done, and not enough time to do it in.
ChOcObOeAtEr1
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Re: [No BS Zone/WIP] There's Something About Tails

Post by ChOcObOeAtEr1 »

You have been working on it for a while, you should take breaks every now and then.
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Project Shadowcat
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Re: [No BS Zone/WIP] There's Something About Tails

Post by Project Shadowcat »

ChOcObOeAtEr1 wrote:You have been working on it for a while, you should take breaks every now and then.
This mod is NOT worked on more than I AM working on it. Trust me, I take plenty of "breaks".
If only because this just isn't my only project. I have a number of drawn projects going on as well (they are in fact higher priority), not to mention the full time job that eats up a lot of my time.
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Project Shadowcat
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Re: [WIP/Alpha Soon] There's Something About Tails

Post by Project Shadowcat »

So I have been resuming work on the mod, and hopefully to drum up my own interest on the mod, I have decided that I am going to put the game through another Closed Alpha session. I have been rewriting some of the oldest scripts in the mod (the introduction!) to be more user-friendly. I have a few more very serious bugs to fix and maybe finish some artwork before I release the mod to my closed alpha participants.
So, as I do that work, if you are interested in participating, and have some testing experience, please let me know. I'm probably going to select only two folks from here and a few others from other interested communities.
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DoomRater
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Re: [No BS Zone/WIP] There's Something About Tails

Post by DoomRater »

Yo sup

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