[Release] The Refinery

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The Ultimate DooMer
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Re: [Release] The Refinery

Post by The Ultimate DooMer »

BlueFireZ88 wrote:(with the pistol and shotgun being worthless since their so far away)
The pistol is actually quite accurate at long range, if you fire one shot at a time. (like chaingun tapping but with a lower shot rate)
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BlueFireZ88
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Re: [Release] The Refinery

Post by BlueFireZ88 »

Indeed, but some monsters are beyond normal visual range, or their shots are so accurate and consistent, you'd be lucky to even get any precise shots in without getting riddled with bullet holes. I also didn't enjoy the fact that a rocket can kill me head on without me even seeing it until the last second, that wasn't a fun experience.
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Project Shadowcat
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Re: [Release] The Refinery

Post by Project Shadowcat »

BlueFireZ88 wrote:I also didn't enjoy the fact that a rocket can kill me head on without me even seeing it until the last second, that wasn't a fun experience.
Set your rocket trails to particles, you'll see them from a mile away now!
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BlueFireZ88
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Re: [Release] The Refinery

Post by BlueFireZ88 »

That's the default, ain't? I didn't change that.
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Re: [Release] The Refinery

Post by Project Shadowcat »

BlueFireZ88 wrote:That's the default, ain't? I didn't change that.
I honestly don't know anymore.
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BlueFireZ88
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Re: [Release] The Refinery

Post by BlueFireZ88 »

Don't beat yourself up about it. Particles or not, I got a rocket to the face. And I just realized how funny that sounds. :)
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Re: [Release] The Refinery

Post by Project Shadowcat »

BlueFireZ88 wrote:Don't beat yourself up about it. Particles or not, I got a rocket to the face. And I just realized how funny that sounds. :)
Was it good for you, babe? ;3

Actually I hadn't run the default configuration for either GZDoom or ZDoom in what may be a couple years at least, which is why I wasn't sure.
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Re: [Release] The Refinery

Post by Gez »

Fortunately, we have a wiki where [wiki=CVARs:Display#cl_rockettrails]such information can be found[/wiki].

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