[WIP] Project ZD3K [update: 14-09-2018] * WIP life
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 579
- Joined: Thu Dec 06, 2012 1:48 am
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 13-08-2013]
More detail on the water part of this 2nd hub.
There is alot of 3D floors into this one.
This room is a small laboratory area under the code of Aquarius... where they test their subject in water.
Upper area of the 1st aquarium tank.
Screenshot 0079 Res: 1920x1080
Screenshot 0080 Res: 1920x1080
Screenshot 0081 Res: 1920x1080
underwater area of the 1st aquarium tank. no teleport hack to achive making this, all 3D Floors.
Screenshot 0082 Res: 1920x1080
Screenshot 0083 Res: 1920x1080
Screenshot 0084 Res: 1920x1080
There is alot of 3D floors into this one.
This room is a small laboratory area under the code of Aquarius... where they test their subject in water.
Upper area of the 1st aquarium tank.
Screenshot 0079 Res: 1920x1080
Screenshot 0080 Res: 1920x1080
Screenshot 0081 Res: 1920x1080
underwater area of the 1st aquarium tank. no teleport hack to achive making this, all 3D Floors.
Screenshot 0082 Res: 1920x1080
Screenshot 0083 Res: 1920x1080
Screenshot 0084 Res: 1920x1080
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- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [WIP] Project ZD3K (rebuilding it) [update: 13-08-2013]
Looking really good so far!
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 14-08-2013]
Update: 14-08-2013, 2h26am
More screenies of the Aquarius lab.
3D transparent water, dripping water, ceiling pipes, curved ceiling pipes, hot steam, glowing lights.
This the beginning corridor of the laboratory, what kind of experiment were they doing?
Screenshot 0085 Res: 1920x1080
Screenshot 0086 Res: 1920x1080
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More screenies of the Aquarius lab.
3D transparent water, dripping water, ceiling pipes, curved ceiling pipes, hot steam, glowing lights.
This the beginning corridor of the laboratory, what kind of experiment were they doing?
Screenshot 0085 Res: 1920x1080
Screenshot 0086 Res: 1920x1080
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- Posts: 259
- Joined: Thu May 19, 2011 2:07 pm
Re: [WIP] Project ZD3K (rebuilding it) [update: 14-08-2013]
Good LORD this stuff looks outstanding. Keep up whatever technical sorcery you're doing!
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 14-08-2013]
Steve1664 wrote:Good LORD this stuff looks outstanding. Keep up whatever technical sorcery you're doing!
Thanks, its long to finish a single room, due to stuff i keep adding more and more and redesigning every walls. This last screenie was lastnight, and tonight it is much curved and better shaped.
Technical sorcery come from my old pal Tormentor667's Mapping Art - High Detail. (I just check his site and his tutorial seem only loading the 1st page.) And also his work with the community's project Knee-Deep in ZDoom that i loved the design realism... this made me come back into mapping again and rebuilt my game mod
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 28-08-2013]
Update: 28-08-2013, 4h08am
I was very busy with real life work in the last 2 weeks, i couldn't update the project as i wanted. But i managed to finish a particular room that the player may spend 20 minutes of gameplay in it only.
This is officialy 1 year since i started ro rebuild the whole project. I hope to finish it in the next 6 months or the next year... since i am alone in a huge project i cannot warranty how long it may take, but things work fine so far. With 13 maps finished with the 1st fully working hub, currently working on the 2nd hub.
A very large storage room.
A mysterious agent sent you a rendez-vous in a strange storage bay for a meeting...
Screenshot 0087 Res: 1920x1080
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I was very busy with real life work in the last 2 weeks, i couldn't update the project as i wanted. But i managed to finish a particular room that the player may spend 20 minutes of gameplay in it only.
This is officialy 1 year since i started ro rebuild the whole project. I hope to finish it in the next 6 months or the next year... since i am alone in a huge project i cannot warranty how long it may take, but things work fine so far. With 13 maps finished with the 1st fully working hub, currently working on the 2nd hub.
A very large storage room.
A mysterious agent sent you a rendez-vous in a strange storage bay for a meeting...
Screenshot 0087 Res: 1920x1080
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 29-08-2013]
Update: 29-08-2013, 5h25am
A newest addition in the game, automatic security turrets (Strife turret's sprite)
These nasty guns will help the player to fight the horde of evil monsters within the station. I found myself being unable to stay alive while testing with so many monsters around... ask being lazy lol.
Tested them with spawning a cyberdemon in the center of this room, he got busy in pain and was shredded in piece in 15 seconds.
Screenshot 0088 Res: 1920x1080
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A newest addition in the game, automatic security turrets (Strife turret's sprite)
These nasty guns will help the player to fight the horde of evil monsters within the station. I found myself being unable to stay alive while testing with so many monsters around... ask being lazy lol.
Tested them with spawning a cyberdemon in the center of this room, he got busy in pain and was shredded in piece in 15 seconds.
Screenshot 0088 Res: 1920x1080
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- Posts: 71
- Joined: Thu May 30, 2013 2:23 pm
- Location: Brazil
Re: [WIP] Project ZD3K (rebuilding it) [update: 29-08-2013]
Oh sweet, i hope we can see this soon!
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- Posts: 13549
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- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WIP] Project ZD3K (rebuilding it) [update: 29-08-2013]
Looks promising
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 30-08-2013]
Update: 30-08-2013, 2h39am
Back in more Aquarius lab.
Some hydroponic stasis chambers with some modified genetic plants... this does not predicts what is incoming behind all this.
Screenshot 0089 Res: 1920x1080
Screenshot 0090 Res: 1920x1080
Screenshot 0091 Res: 1920x1080
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Back in more Aquarius lab.
Some hydroponic stasis chambers with some modified genetic plants... this does not predicts what is incoming behind all this.
Screenshot 0089 Res: 1920x1080
Screenshot 0090 Res: 1920x1080
Screenshot 0091 Res: 1920x1080
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WIP] Project ZD3K (rebuilding it) [update: 30-08-2013]
What I find a bit strange is that the light sources create flares but don't seem to emit any light... the room is very dark...
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 30-08-2013]
You are right, i definaly need to add more lightning effect around these lights. I test more my gameplay with GZDoom than ZDoom, but i make the game compatible for both. Screenshots are always be taken from ZDoom. I got a little way used to GL lights and forgot that in software renderer.Tormentor667 wrote:What I find a bit strange is that the light sources create flares but don't seem to emit any light... the room is very dark...
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 30-08-2013]
Aright, i have modified a little this room. I will prolly add more light value variation changes tonight after work.Tormentor667 wrote:What I find a bit strange is that the light sources create flares but don't seem to emit any light... the room is very dark...
So have a look here and lemme know if this seem better or not
Same room as screenshot 89, but more light value.
Screenshot 0092 Res: 1920x1080
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WIP] Project ZD3K (rebuilding it) [update: 30-08-2013]
That's better. Is this for GZDoom or ZDoom only?