[WIP] Project ZD3K [update: 14-09-2018] * WIP life
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 11-12-2015]
My website hosting is down at the moment, trying to fix the problem with another host and transfering everything there.
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 30-06-2016]
Update: 30-06-2016, 16h07pm
It's been a while i have posted here. I got my new host of my website and managed to get all back up there, i only forgot few screenies to upload.
Lately i was working on a database to gather all important info and tags of my project because things lately when very messed up... i couldn't figure out was actor ids or actor sprites or actor names was used... i ended up with duplicates and game errors.
A small look at the ACTOR DB for the project.
DB actor things info Res: 1920x1080
It's been a while i have posted here. I got my new host of my website and managed to get all back up there, i only forgot few screenies to upload.
Lately i was working on a database to gather all important info and tags of my project because things lately when very messed up... i couldn't figure out was actor ids or actor sprites or actor names was used... i ended up with duplicates and game errors.
A small look at the ACTOR DB for the project.
DB actor things info Res: 1920x1080
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 12-07-2016]
Update: 12-07-2016, 16h01pm
I have been working on the player's weapon animation for the hud lately.
Here is a test of the animation.
The weapon texture isn't final yet,it is still missing a better skining.
Assault Rifle anim test.
Assault Rifle anim test. Res: 607x521
I have been working on the player's weapon animation for the hud lately.
Here is a test of the animation.
The weapon texture isn't final yet,it is still missing a better skining.
Assault Rifle anim test.
Assault Rifle anim test. Res: 607x521
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 01-08-2016]
Update: 01-08-2016, 02h20am
Still working on the project.
Adding few props into the game.
Computer servers
Screenshot 0126 Res: 1920x1080
Plant into a windowed bocal, some may recognize it from the old Blake Stone's game
Screenshot 0127 Res: 1920x1080
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Still working on the project.
Adding few props into the game.
Computer servers
Screenshot 0126 Res: 1920x1080
Plant into a windowed bocal, some may recognize it from the old Blake Stone's game
Screenshot 0127 Res: 1920x1080
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- Posts: 574
- Joined: Fri Dec 05, 2014 3:05 pm
- Location: Senigallia,Italy
Re: [WIP] Project ZD3K (rebuilding it) [update: 12-07-2016]
Groovy.This is a really nice animation,good work.X-DOOM wrote:Update: 12-07-2016, 16h01pm
I have been working on the player's weapon animation for the hud lately.
Here is a test of the animation.
The weapon texture isn't final yet,it is still missing a better skining.
Assault Rifle anim test.
Assault Rifle anim test. Res: 607x521
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 03-08-2016]
Update: 03-08-2016, 01h05am
Still in the work, finished the Imp model. I am still correcting the UVW map a little for his jaw that open, the Imp will attempt to bite you if he get close to you.
I am using the skin texture that were already made for the 3D models for GZDoom's modelpack26.
Imp (WIP)
imp render 1 Res: 640x480
Still in the work, finished the Imp model. I am still correcting the UVW map a little for his jaw that open, the Imp will attempt to bite you if he get close to you.
I am using the skin texture that were already made for the 3D models for GZDoom's modelpack26.
Imp (WIP)
imp render 1 Res: 640x480
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 07-08-2016]
Update: 07-08-2016, 23h53pm
I have finished the Imp model for the game, fully rigged and skined.
Using the Imp GZDoom's modelpack26 texture for his skin.
Imp's view Res: 1920x1080
Imp's edge view Res: 1920x1080
Imp's wireframe view Res: 1920x1080
I have finished the Imp model for the game, fully rigged and skined.
Using the Imp GZDoom's modelpack26 texture for his skin.
Imp's view Res: 1920x1080
Imp's edge view Res: 1920x1080
Imp's wireframe view Res: 1920x1080
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [WIP] Project ZD3K (rebuilding it) [update: 07-08-2016]
Good work so far, keep it comin'
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 15-08-2016]
Update: 15-08-2016, 23h55pm
Tested the 3D Imp in real combat situation against the player.
Screenshot 0128 Res: 1920x1080
Screenshot 0129 Res: 1920x1080
Screenshot 0130 Res: 1920x1080
Testing the 3D Imp in game with few marines.
Screenshot 0131 Res: 1920x1080
Screenshot 0132 Res: 1920x1080
His jumping attack frame seem buggy, gotta correct this by removing few frames.
Screenshot 0133 Res: 1920x1080
Currently making the Baron of Hell / Hell Knight model
I am using s13n1's Baron face picture of his current work as a base to start modeling.
Baron Head 1 Res: 1920x1080
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Tested the 3D Imp in real combat situation against the player.
Screenshot 0128 Res: 1920x1080
Screenshot 0129 Res: 1920x1080
Screenshot 0130 Res: 1920x1080
Testing the 3D Imp in game with few marines.
Screenshot 0131 Res: 1920x1080
Screenshot 0132 Res: 1920x1080
His jumping attack frame seem buggy, gotta correct this by removing few frames.
Screenshot 0133 Res: 1920x1080
Currently making the Baron of Hell / Hell Knight model
I am using s13n1's Baron face picture of his current work as a base to start modeling.
Baron Head 1 Res: 1920x1080
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K [update: 16-08-2016] * WIP Baron mode
Update: 16-08-2016, 01h46pm
Few update on the baron head, it slowly taking form.
Baron Head 2 Res: 1920x1080
And i off to bed...
Few update on the baron head, it slowly taking form.
Baron Head 2 Res: 1920x1080
And i off to bed...
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K [update: 17-08-2016] * WIP Baron mode
Update: 17-08-2016, 02h48am
Aright, i couldn't get what i wanted to do with 1st baron's head attempt. Started from scratch.
His jaw will open, same as i did for the Imp.
It is very low poly and i still need to smooth it much.
Baron Head 3 Res: 1920x1080
Aright, i couldn't get what i wanted to do with 1st baron's head attempt. Started from scratch.
His jaw will open, same as i did for the Imp.
It is very low poly and i still need to smooth it much.
Baron Head 3 Res: 1920x1080
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- Posts: 105
- Joined: Fri Dec 27, 2013 5:00 am
Re: [WIP] Project ZD3K [update: 17-08-2016] * WIP Baron mode
As for me those imps look a bit skinny
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K [update: 17-08-2016] * WIP Baron mode
Yeah, thats what my brother and my wife told me.Mars873 wrote:As for me those imps look a bit skinny
I may have to correct this with ingame scales to fix it.
Tomorrow i may post few scale comparison screenies, and see which is better.
I wish i had taken the 3D artist class when i was at college years ago... i when for programing instead.
Learning 3D from the web and books, the more i work with 3Dsmax i get slowly better.
Every comment or criticism are taken, that is how i can improve the work.
Thanks Mars873
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K [update: 18-08-2016] * WIP Baron mode
Update: 18-08-2016, 02h04am
Aright i have finished building the Baron model's head and applied his texture skin.
I have used modelpack26's Baron body which i modified a little his legs and removed it's head.
I have modeled my own head as i wanted it to be and attached it to the body.
Baron Head 4 Res: 1920x1080
Baron 1 Res: 1920x1080
Baron 2 Res: 1920x1080
Baron 3 Res: 1920x1080
Aright i have finished building the Baron model's head and applied his texture skin.
I have used modelpack26's Baron body which i modified a little his legs and removed it's head.
I have modeled my own head as i wanted it to be and attached it to the body.
Baron Head 4 Res: 1920x1080
Baron 1 Res: 1920x1080
Baron 2 Res: 1920x1080
Baron 3 Res: 1920x1080
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K [update: 21-08-2016] * WIP Femele Pla
Update: 21-08-2016, 03h35am
Just because my wife asked me for this. I made a femele soldier character.
And also, when starting a new game, the player will have to select which gender he/she want to play for the player's apparence.
My wife loved playing Mass Effect 3 as a girl. What we wouldn't do for our wife
The entire story lines won't be touched, only the player will never refer it's first name, only it's last name and grade.
Major James Falco, for male.
Major Jeanne Falco for femele.
Femele Player 1 Res: 1016x798
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Just because my wife asked me for this. I made a femele soldier character.
And also, when starting a new game, the player will have to select which gender he/she want to play for the player's apparence.
My wife loved playing Mass Effect 3 as a girl. What we wouldn't do for our wife
The entire story lines won't be touched, only the player will never refer it's first name, only it's last name and grade.
Major James Falco, for male.
Major Jeanne Falco for femele.
Femele Player 1 Res: 1016x798
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