[WIP] Project ZD3K [update: 14-09-2018] * WIP life

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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 11-12-2015]

Post by X-DOOM »

My website hosting is down at the moment, trying to fix the problem with another host and transfering everything there.
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 30-06-2016]

Post by X-DOOM »

Update: 30-06-2016, 16h07pm

It's been a while i have posted here. I got my new host of my website and managed to get all back up there, i only forgot few screenies to upload.
Lately i was working on a database to gather all important info and tags of my project because things lately when very messed up... i couldn't figure out was actor ids or actor sprites or actor names was used... i ended up with duplicates and game errors.

A small look at the ACTOR DB for the project.
Image
DB actor things info Res: 1920x1080
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 12-07-2016]

Post by X-DOOM »

Update: 12-07-2016, 16h01pm

I have been working on the player's weapon animation for the hud lately.
Here is a test of the animation.
The weapon texture isn't final yet,it is still missing a better skining.

Assault Rifle anim test.
Image
Assault Rifle anim test. Res: 607x521
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 01-08-2016]

Post by X-DOOM »

Update: 01-08-2016, 02h20am

Still working on the project.
Adding few props into the game.

Computer servers
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Screenshot 0126 Res: 1920x1080

Plant into a windowed bocal, some may recognize it from the old Blake Stone's game
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Screenshot 0127 Res: 1920x1080


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ZioMcCall
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Re: [WIP] Project ZD3K (rebuilding it) [update: 12-07-2016]

Post by ZioMcCall »

X-DOOM wrote:Update: 12-07-2016, 16h01pm

I have been working on the player's weapon animation for the hud lately.
Here is a test of the animation.
The weapon texture isn't final yet,it is still missing a better skining.

Assault Rifle anim test.
Image
Assault Rifle anim test. Res: 607x521
Groovy.This is a really nice animation,good work.
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 03-08-2016]

Post by X-DOOM »

Update: 03-08-2016, 01h05am

Still in the work, finished the Imp model. I am still correcting the UVW map a little for his jaw that open, the Imp will attempt to bite you if he get close to you.
I am using the skin texture that were already made for the 3D models for GZDoom's modelpack26.

Imp (WIP)
Image
imp render 1 Res: 640x480
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 07-08-2016]

Post by X-DOOM »

Update: 07-08-2016, 23h53pm

I have finished the Imp model for the game, fully rigged and skined.
Using the Imp GZDoom's modelpack26 texture for his skin.


Image
Imp's view Res: 1920x1080

Image
Imp's edge view Res: 1920x1080

Image
Imp's wireframe view Res: 1920x1080
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Tormentor667
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Re: [WIP] Project ZD3K (rebuilding it) [update: 07-08-2016]

Post by Tormentor667 »

Good work so far, keep it comin'
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 15-08-2016]

Post by X-DOOM »

Update: 15-08-2016, 23h55pm


Tested the 3D Imp in real combat situation against the player.
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Screenshot 0128 Res: 1920x1080

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Screenshot 0129 Res: 1920x1080

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Screenshot 0130 Res: 1920x1080


Testing the 3D Imp in game with few marines.
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Screenshot 0131 Res: 1920x1080

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Screenshot 0132 Res: 1920x1080


His jumping attack frame seem buggy, gotta correct this by removing few frames.
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Screenshot 0133 Res: 1920x1080



Currently making the Baron of Hell / Hell Knight model
I am using s13n1's Baron face picture of his current work as a base to start modeling.

Image
Baron Head 1 Res: 1920x1080


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X-DOOM
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Re: [WIP] Project ZD3K [update: 16-08-2016] * WIP Baron mode

Post by X-DOOM »

Update: 16-08-2016, 01h46pm

Few update on the baron head, it slowly taking form.
Image
Baron Head 2 Res: 1920x1080

And i off to bed...
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X-DOOM
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Re: [WIP] Project ZD3K [update: 17-08-2016] * WIP Baron mode

Post by X-DOOM »

Update: 17-08-2016, 02h48am

Aright, i couldn't get what i wanted to do with 1st baron's head attempt. Started from scratch.
His jaw will open, same as i did for the Imp.

It is very low poly and i still need to smooth it much.

Image
Baron Head 3 Res: 1920x1080
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Velaron
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Re: [WIP] Project ZD3K [update: 17-08-2016] * WIP Baron mode

Post by Velaron »

As for me those imps look a bit skinny
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X-DOOM
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Re: [WIP] Project ZD3K [update: 17-08-2016] * WIP Baron mode

Post by X-DOOM »

Mars873 wrote:As for me those imps look a bit skinny
Yeah, thats what my brother and my wife told me.
I may have to correct this with ingame scales to fix it.
Tomorrow i may post few scale comparison screenies, and see which is better.

I wish i had taken the 3D artist class when i was at college years ago... i when for programing instead.
Learning 3D from the web and books, the more i work with 3Dsmax i get slowly better.

Every comment or criticism are taken, that is how i can improve the work.
Thanks Mars873 :)
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X-DOOM
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Re: [WIP] Project ZD3K [update: 18-08-2016] * WIP Baron mode

Post by X-DOOM »

Update: 18-08-2016, 02h04am


Aright i have finished building the Baron model's head and applied his texture skin.
I have used modelpack26's Baron body which i modified a little his legs and removed it's head.
I have modeled my own head as i wanted it to be and attached it to the body.

Image
Baron Head 4 Res: 1920x1080

Image
Baron 1 Res: 1920x1080

Image
Baron 2 Res: 1920x1080

Image
Baron 3 Res: 1920x1080
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X-DOOM
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Re: [WIP] Project ZD3K [update: 21-08-2016] * WIP Femele Pla

Post by X-DOOM »

Update: 21-08-2016, 03h35am

Just because my wife asked me for this. I made a femele soldier character.
And also, when starting a new game, the player will have to select which gender he/she want to play for the player's apparence.
My wife loved playing Mass Effect 3 as a girl. What we wouldn't do for our wife :)
The entire story lines won't be touched, only the player will never refer it's first name, only it's last name and grade.
Major James Falco, for male.
Major Jeanne Falco for femele.

Image
Femele Player 1 Res: 1016x798


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