[WIP] Glest Monsters v00

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

[WIP] Glest Monsters v00

Postby RV-007 » Sat Aug 11, 2012 6:36 am

This is my first 3d to sprite conversion attempt to be made (it took plenty of hours [about 400 frames today {but not as tedious as sprites w/ blended colors}]). The entire actor is not even completed yet. The 3d tools requires the use of video adapters (mines aint updated/good for versatile use). I have to use the touchpad for accurate alignment and less frustration (touchpad helps for these situations).

Enough complaints from me.
I am making Glest monsters available for Zdoom. There might be also custom Glest monsters too (filename then needs to be changed). How many objects (including buildings, projectiles, trees, statues, rocks, etc) to be available is most likely a dismal number (I don't expect myself to continue constant), but here is the WIP anyways.

3d models can potentially of large file size (16.6mb, compressed)
http://dl.dropbox.com/u/3531217/zdoomfo ... ersv00.zip

Screenshots:
Spoiler:

Notes + Standard:
Spoiler:
Last edited by RV-007 on Tue Aug 14, 2012 2:02 am, edited 2 times in total.
User avatar
RV-007
anti-13ashar_society, lol
Banned User
 
Joined: 02 Sep 2011
Location: Dying w/ civilization or living after it

Re: [WIP] Glest Monsters v00

Postby leileilol » Sun Aug 12, 2012 7:19 am

User avatar
leileilol
フォニュエール!!!!!!!!!!
 
Joined: 30 May 2004
Location: GNU/Hell

Re: [WIP] Glest Monsters v00

Postby RV-007 » Sun Aug 12, 2012 10:21 am

How I do that? Just ask them?
User avatar
RV-007
anti-13ashar_society, lol
Banned User
 
Joined: 02 Sep 2011
Location: Dying w/ civilization or living after it

Re: [WIP] Glest Monsters v00

Postby wildweasel » Sun Aug 12, 2012 10:59 am

RV-007 wrote:How I do that? Just ask them?

The Creative Commons group wrote:You are free:

to Share — to copy, distribute and transmit the work
to Remix — to adapt the work
to make commercial use of the work

Under the following conditions:

Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.

So you MUST include full credit for the artist(s) behind Glest in a text file (or however they specify that you credit them; check readmes that came with the Glest stuff for more info), and you must license your own derivative in the same way they did, i.e. your work should be effectively considered CC-BY-SA 3.0 as well, meaning anybody else is free to use your resources in the same way as long as they do the same as you.
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [WIP] Glest Monsters v00

Postby RV-007 » Sun Aug 12, 2012 2:03 pm

Ok, I get the full details and will contact Common Licenses about it.
User avatar
RV-007
anti-13ashar_society, lol
Banned User
 
Joined: 02 Sep 2011
Location: Dying w/ civilization or living after it

Re: [WIP] Glest Monsters v00

Postby leileilol » Sun Aug 12, 2012 4:40 pm

NO!!! You don't contact the Creative Commons themselves about it. They didn't make Glest materials.
User avatar
leileilol
フォニュエール!!!!!!!!!!
 
Joined: 30 May 2004
Location: GNU/Hell

Re: [WIP] Glest Monsters v00

Postby RV-007 » Sun Aug 12, 2012 6:56 pm

Where do I add the info? And how can I fulfill the Common License requirements? In the wad? Text? This topic?
User avatar
RV-007
anti-13ashar_society, lol
Banned User
 
Joined: 02 Sep 2011
Location: Dying w/ civilization or living after it

Re: [WIP] Glest Monsters v00

Postby RV-007 » Tue Aug 14, 2012 2:00 am

Problem resolved, I added in their license.txt in the .zip.
As for fun, I made my own Creative Commons license w/ a language to compel others to do the same, lol.
I don't know why the organization wants all to write this up. Is this like internet historians or something like that?
At the very least, the message board negates paralegal jeopardy.
User avatar
RV-007
anti-13ashar_society, lol
Banned User
 
Joined: 02 Sep 2011
Location: Dying w/ civilization or living after it

Re: [WIP] Glest Monsters v00

Postby RV-007 » Wed Sep 11, 2013 6:41 am

On a day like this, it couldn't get any worse. I have (want to more likely) to scrap the Glest Monsters project. It was 2 ambitious for my current capabilities (I barely scratch the 3 dimensional modeling stuff). I am actually surprised that this topic got a lot of views, although it was hard effort to on my part to port 3d to 2d. However, I don't have exact measurements (error) so I am basically rolling a boulder uphill w/o proper equipment. I am requesting for this topic to be locked down + deleted. Thank you for reading this post message.

REQUEST FOR TOPIC DELETION PLZ. ONCE COMPLETED, I PLAN TO DELETE TOPIC CONTENT.
User avatar
RV-007
anti-13ashar_society, lol
Banned User
 
Joined: 02 Sep 2011
Location: Dying w/ civilization or living after it

Re: [WIP] Glest Monsters v00

Postby Kinsie » Wed Sep 11, 2013 8:16 am

It's been over a year since the last post in this thread, I'm pretty sure everyone assumed it was cancelled or abandoned as is.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie


Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 1 guest