REAL Co-Oppers
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Well, you woke us up!Vaecrius wrote:Very well then. I assumed this forum had a bit more activity so judging by its position I hadn't thought it would've been much older than a week, tops...

About voice communications during games, we've used Roger Wilco very successfully for internet games, including zdoom, zdaemon and Unreal Tournament. It doesn't affect any game music or sounds, at least on our computers which all have good sound cards.
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See the command: Spray.Ultraviolet wrote:I suppose some kind of short-lived decal launcher for MP would be good. You could point, use what you've got bound to the command, and the decal would fire like a hitscan weapon. Actually, it might be best if this was a sprite so it could be used on other sprites.
Its behaviour should be such that it it is silent, doesn't wake monsters, flashes to fullbright and then dies. You could flash by pressing the button you've got bound to it several times to get the attention of somebody who is a bit slow.
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Re: REAL Co-Oppers
For a challenge, me and a friend usually play Survival Coop from skulltag, and set it to 1 life. That way, when you die, you die. This is to prevent the major flaw in almost every coop game to date, where the players eventually start throwing themselves at the enemy and slowly wearing them down, rather than actually trying to play the game.
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Re: REAL Co-Oppers
yep skulltag survival mode is really what you want.
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Re: REAL Co-Oppers
Two for two on the epic-old thread bumps. You're on a roll, plausiblesarge. =P