[Resource] Huge Mishmash of Sprite Edits (250+)
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NeuralStunner
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
These are quite nice! Not sure what to think of the "brassiere armor" though. 
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Kinsie
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
I could have swore that one of Cory Whittle's EDGE mods did this back in the day.Enjay wrote:Or, after you pick up a stimpack, the empty opened one is left on the ground.
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Snarboo
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
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Xtyfe
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
Is such a thing possible with ZDoom? I had always wanted to try thatSnarboo wrote:I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
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Uboa
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
It certainly is possible. If I get off my lazy ass, I'll try it sometime.Xtyfe wrote:Is such a thing possible with ZDoom? I had always wanted to try thatSnarboo wrote:I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
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lizardcommando
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
These are really cool. I'm gonna have to use some of these.
Do you take requests? If you do, would you be able to make the small bag white with the medic symbol on it?
Do you take requests? If you do, would you be able to make the small bag white with the medic symbol on it?
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amv2k9
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
Rather easy, actuallyXtyfe wrote:Is such a thing possible with ZDoom? I had always wanted to try thatSnarboo wrote:I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
Code: Select all
ACTOR TouchyShellBox
{
+TOUCHY
Radius 12
Height 8
States
{
Spawn:
SBOX A 1
Loop
Death:
SBOX AAAAA 1 A_SpawnItemEx("Shell",frandom(-1,1),frandom(-1,1),frandom(1,2))
Stop
}
}
Last edited by amv2k9 on Thu Aug 09, 2012 4:55 pm, edited 1 time in total.
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Enjay
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
I think I'm right in saying that the TOUCHY flag makes the thing die when any other actor touches it. If so, monsters and projectiles would also break open the ammo boxes. That may be OK but I think there might be a better way... *somehow*.
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Xtyfe
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
Sorry, didn't men to hijack the thread with my question :O
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NeuralStunner
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
Apparently amv2k9 thought we needed a broken version of a forum quote, too.
Also, you can make empty containers easily through the [wiki=Actor_properties#Inventory.PickupFlash]PickupFlash property[/wiki].
Also, you can make empty containers easily through the [wiki=Actor_properties#Inventory.PickupFlash]PickupFlash property[/wiki].
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BloodyAcid
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
No problemXtyfe wrote:Sorry, didn't men to hijack the thread with my question :O
Only for the manliest of men.Not sure what to think of the "brassiere armor" though
Yeplizardcommando wrote: Do you take requests? If you do, would you be able to make the small bag white with the medic symbol on it?
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lizardcommando
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
Heh, oops. I meant the one below it. 
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BloodyAcid
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
lizardcommando wrote:Heh, oops. I meant the one below it.





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iSpook
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
If I have anything negative to say about the edits you have already, is that there needs to be more Zerk kit (and Zerk stim) sprites.
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lizardcommando
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)
Cool! This'll work. Thanks!