[Resource] Huge Mishmash of Sprite Edits (250+)

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NeuralStunner
 
 
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by NeuralStunner »

These are quite nice! Not sure what to think of the "brassiere armor" though. :P
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Kinsie
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by Kinsie »

Enjay wrote:Or, after you pick up a stimpack, the empty opened one is left on the ground.
I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
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Snarboo
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by Snarboo »

Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by Xtyfe »

Snarboo wrote:
Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.
Is such a thing possible with ZDoom? I had always wanted to try that
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Uboa
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by Uboa »

Xtyfe wrote:
Snarboo wrote:
Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.
Is such a thing possible with ZDoom? I had always wanted to try that
It certainly is possible. If I get off my lazy ass, I'll try it sometime.
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lizardcommando
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by lizardcommando »

These are really cool. I'm gonna have to use some of these.

Do you take requests? If you do, would you be able to make the small bag white with the medic symbol on it?
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by amv2k9 »

Xtyfe wrote:
Snarboo wrote:
Kinsie wrote:I could have swore that one of Cory Whittle's EDGE mods did this back in the day.
I believe both Don's Challenge and Immoral Conduct did this. It was also possible to, say, pick up a box of shotgun shells when you're almost full without wasting it by dropping the leftover shells on the ground. I have yet to see that much attention to detail in any other mod, even some of the more complex ones.
Is such a thing possible with ZDoom? I had always wanted to try that
Rather easy, actually

Code: Select all

ACTOR TouchyShellBox
{
 +TOUCHY
 Radius 12
 Height 8
 States
 {
 Spawn:
  SBOX A 1
  Loop
 Death:
  SBOX AAAAA 1 A_SpawnItemEx("Shell",frandom(-1,1),frandom(-1,1),frandom(1,2))
  Stop
  }
}
Of course, this is just a lazy method of doing it and does not provide the kind of precision that perhaps an ACS solution would, ie, if you have 48 shells, it would drop 4 small pickups, and 2 single shells.
Last edited by amv2k9 on Thu Aug 09, 2012 4:55 pm, edited 1 time in total.
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Enjay
 
 
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by Enjay »

I think I'm right in saying that the TOUCHY flag makes the thing die when any other actor touches it. If so, monsters and projectiles would also break open the ammo boxes. That may be OK but I think there might be a better way... *somehow*.
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by Xtyfe »

Sorry, didn't men to hijack the thread with my question :O
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NeuralStunner
 
 
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by NeuralStunner »

Apparently amv2k9 thought we needed a broken version of a forum quote, too. :P

Also, you can make empty containers easily through the [wiki=Actor_properties#Inventory.PickupFlash]PickupFlash property[/wiki].
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BloodyAcid
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by BloodyAcid »

Xtyfe wrote:Sorry, didn't men to hijack the thread with my question :O
No problem :P Any sort of discussion is welcome
Not sure what to think of the "brassiere armor" though
Only for the manliest of men.
lizardcommando wrote: Do you take requests? If you do, would you be able to make the small bag white with the medic symbol on it?
Yep :) I hope that one of these two will somewhat fulfill your purpose, and that I didn't pick the wrong "small bag"
Medibag 1.png
Medibag 2.png
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lizardcommando
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by lizardcommando »

Heh, oops. I meant the one below it. :oops:
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BloodyAcid
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by BloodyAcid »

lizardcommando wrote:Heh, oops. I meant the one below it. :oops:
:P Feel free to touch up whatever

ImageImageImageImage
Image
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iSpook
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by iSpook »

If I have anything negative to say about the edits you have already, is that there needs to be more Zerk kit (and Zerk stim) sprites.
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lizardcommando
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Re: [Resource] Huge Mishmash of Sprite Edits (Updated!)

Post by lizardcommando »

Cool! This'll work. Thanks!

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