The first three maps have been edited, mainly with the lighting.
Map03 has been redone a bit, new rooms were added, some rooms were removed and others were rearranged.
Living shish kebabs can no longer be resurrected, they take longer to die giving you a chance to move away, and they give out a warning noise when they're about to explode.
A new enemy, the barrel man, he is basically a suicide minion.
A few new textures
Some maps were lowered in difficulty.
Fixed some minor texture misalignments
For episode 3, I was thinking of a ice and fire theme, but I'm not exactly sure if I want to because the theme has been done to death, should I go with this theme or does anybody else have any bizarre ideas?
More lava. Seriously. Just...more lava. It looks like too much ice now, IMO. I think nicely-blending (i.e. colours) ice paths and lava surroundings, then frozen canyon walls would work pretty well.
DLed. Wow. You got the title of the damn thing right.
It's wierd, but in a good way. However, I did run out of ammo on map two, in the long courtyard area where all the mini-demons jump you after you grab the key. Other than that, and being kinda mind-buggering, this thing is pretty good.
This is just the kind of mod I like to play. Very creative, flows well, good balance, nice detailing, inovative but keeping tradicional gameplay. I played only the first map tonight, but I´ll certainly finish this one.
First I find out about Void and Foreverhood, then I see this. Damn it, I thought I was the only one making a trippy WAD. But then again, the one I'm working on feels completely different from those mentioned. Maybe I could lend you some monsters that I couldn't find an excuse for because the WAD is still shackled by story.