[Release]Wolfenstein 3D Bosses rotations.

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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
Well, i think DoomJedi can help you with that, as for many more regular Wolf3D soldiers.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

UnTrustable wrote:
VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
Well, i think DoomJedi can help you with that, as for many more regular Wolf3D soldiers.
Indeed, "SplitWolf" is the source to get my related art :)
And last artpack update in particular.
http://www.moddb.com/mods/splitwolf/downloads

There are also unfinished (mostly with lacking pain frames) frames of other Wolf3D enemies ("Return to Danger" etc...) art I've previously released in an artpack. Also I've released MAC-res art of quite some Wolf3D/SOD/RTD Bosses and even scenery in the past.

I might say I've made more neat player art than is currently used in "SplitWolf"....for future....releases and projects. To share such will...need someone to...really convince me. Can't promise. :)

For SS - there is also some work of David G.
http://forum.zdoom.org/viewtopic.php?f=37&t=25657
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
This has the guard,ss,officer,and the dog with full rotations. https://www.dropbox.com/s/o3cjannh6hfkq ... Grosse.wad
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VGA
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by VGA »

armymen12002003 wrote:
VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
This has the guard,ss,officer,and the dog with full rotations. https://www.dropbox.com/s/o3cjannh6hfkq ... Grosse.wad
Nice, thanks. Nice machine gun there, too.

By the way where and by whom are these released ?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

VGA wrote:
armymen12002003 wrote:
VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
This has the guard,ss,officer,and the dog with full rotations. https://www.dropbox.com/s/o3cjannh6hfkq ... Grosse.wad
Nice, thanks. Nice machine gun there, too.

By the way where and by whom are these released ?
full list of credits here http://forum.zdoom.org/viewtopic.php?f=19&t=45636
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

hella neat rotations! and i hope there's got guard, mutant and officer's better firing sprites, though. their pistols are blue, rather than grey or black just like a original. also they chances shape and shade when they rotates.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

http://youtu.be/yLy_RjAWS7Y

Mute the music is you must.
For me this music type is motivating me.
Normally i have even more HARDER music on, to get my mind on the job... So i was mild to use this music track.
The video was to show how i do rotate Wolfenstein 3D boss, Trans Grosse.

And ofcourse the end result:
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mallo
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by mallo »

I think you forgot to make angles for the true Wolfenstein 3D boss that everyone loves and adores...
Spoiler:
:D
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VGA
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by VGA »

Death and XDeath frames ? Please ?
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Deaths and Xdeaths of these Ghosts???
They were invulnerable according to the Original Wolf3D game.

Nice Ghosts btw, Mallo
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by mallo »

VGA wrote:Death and XDeath frames ? Please ?
Uhhh, to be honest, I don't think I'm skilled enough to do this. I mean, with these rotations I just moved their eyes. :P If someone would want to make 'em tho, I'll tell you my ideas: Death could be just normal Pac-man death (without respawning of course ._.), and with XDeath I was thinking of making them kind of melt or something. That'd look cool, right?
UnTrustable wrote:Nice Ghosts btw, Mallo
Thanks!
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

VGA wrote:Death and XDeath frames ? Please ?
You want em, you got em. Hopefully, someone will find this useful.

Link: http://www.mediafire.com/download/yifge ... stsdie.zip
pacghosts.jpg
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

PSTrooper wrote:You want em, you got em. Hopefully, someone will find this useful.

Link: http://www.mediafire.com/download/yifge ... stsdie.zip
pacghosts.jpg
Certainly :wink:

And work in progress:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

i hope these frames are still in progress, because 4~5 frame's chaingun doesn't looks like the other ones, though. looks like a hans'.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

Not to be a nuisance but are you gonna release General Fettgesicht yet or are you just gonna release him when u get the rest of the bosses done?

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