Well, i think DoomJedi can help you with that, as for many more regular Wolf3D soldiers.VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
[Release]Wolfenstein 3D Bosses rotations.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Re: [Release]Wolfenstein 3D Bosses rotations.
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Re: [Release]Wolfenstein 3D Bosses rotations.
Indeed, "SplitWolf" is the source to get my related artUnTrustable wrote:Well, i think DoomJedi can help you with that, as for many more regular Wolf3D soldiers.VGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?

And last artpack update in particular.
http://www.moddb.com/mods/splitwolf/downloads
There are also unfinished (mostly with lacking pain frames) frames of other Wolf3D enemies ("Return to Danger" etc...) art I've previously released in an artpack. Also I've released MAC-res art of quite some Wolf3D/SOD/RTD Bosses and even scenery in the past.
I might say I've made more neat player art than is currently used in "SplitWolf"....for future....releases and projects. To share such will...need someone to...really convince me. Can't promise.

For SS - there is also some work of David G.
http://forum.zdoom.org/viewtopic.php?f=37&t=25657
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Re: [Release]Wolfenstein 3D Bosses rotations.
This has the guard,ss,officer,and the dog with full rotations. https://www.dropbox.com/s/o3cjannh6hfkq ... Grosse.wadVGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
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Re: [Release]Wolfenstein 3D Bosses rotations.
Nice, thanks. Nice machine gun there, too.armymen12002003 wrote:This has the guard,ss,officer,and the dog with full rotations. https://www.dropbox.com/s/o3cjannh6hfkq ... Grosse.wadVGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
By the way where and by whom are these released ?
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Re: [Release]Wolfenstein 3D Bosses rotations.
full list of credits here http://forum.zdoom.org/viewtopic.php?f=19&t=45636VGA wrote:Nice, thanks. Nice machine gun there, too.armymen12002003 wrote:This has the guard,ss,officer,and the dog with full rotations. https://www.dropbox.com/s/o3cjannh6hfkq ... Grosse.wadVGA wrote:That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?
By the way where and by whom are these released ?
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Re: [Release]Wolfenstein 3D Bosses rotations.
hella neat rotations! and i hope there's got guard, mutant and officer's better firing sprites, though. their pistols are blue, rather than grey or black just like a original. also they chances shape and shade when they rotates.
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Re: [Release]Wolfenstein 3D Bosses rotations.
http://youtu.be/yLy_RjAWS7Y
Mute the music is you must.
For me this music type is motivating me.
Normally i have even more HARDER music on, to get my mind on the job... So i was mild to use this music track.
The video was to show how i do rotate Wolfenstein 3D boss, Trans Grosse.
And ofcourse the end result:

Mute the music is you must.
For me this music type is motivating me.
Normally i have even more HARDER music on, to get my mind on the job... So i was mild to use this music track.
The video was to show how i do rotate Wolfenstein 3D boss, Trans Grosse.
And ofcourse the end result:

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Re: [Release]Wolfenstein 3D Bosses rotations.
I think you forgot to make angles for the true Wolfenstein 3D boss that everyone loves and adores...

Spoiler:

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Re: [Release]Wolfenstein 3D Bosses rotations.
Death and XDeath frames ? Please ?
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Re: [Release]Wolfenstein 3D Bosses rotations.
Deaths and Xdeaths of these Ghosts???
They were invulnerable according to the Original Wolf3D game.
Nice Ghosts btw, Mallo
They were invulnerable according to the Original Wolf3D game.
Nice Ghosts btw, Mallo
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Re: [Release]Wolfenstein 3D Bosses rotations.
Uhhh, to be honest, I don't think I'm skilled enough to do this. I mean, with these rotations I just moved their eyes.VGA wrote:Death and XDeath frames ? Please ?

Thanks!UnTrustable wrote:Nice Ghosts btw, Mallo
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Re: [Release]Wolfenstein 3D Bosses rotations.
You want em, you got em. Hopefully, someone will find this useful.VGA wrote:Death and XDeath frames ? Please ?
Link: http://www.mediafire.com/download/yifge ... stsdie.zip
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Re: [Release]Wolfenstein 3D Bosses rotations.
CertainlyPSTrooper wrote:You want em, you got em. Hopefully, someone will find this useful.
Link: http://www.mediafire.com/download/yifge ... stsdie.zip

And work in progress:

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Re: [Release]Wolfenstein 3D Bosses rotations.
i hope these frames are still in progress, because 4~5 frame's chaingun doesn't looks like the other ones, though. looks like a hans'.
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Re: [Release]Wolfenstein 3D Bosses rotations.
Not to be a nuisance but are you gonna release General Fettgesicht yet or are you just gonna release him when u get the rest of the bosses done?