[Release]Wolfenstein 3D Bosses rotations.

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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

UnTrustable wrote:Not to build up any negative pressure to any one.
What kind of negative pressure do you mean?
then i'll still follow the said valid complaint and will not share the said sprite sheet, even though it comes from my own hand.
What complaint? Did I miss something?
Is there a problem for you that I used recolored Hans and Gretel guns in latest "SplitWolf" artpack version, responding to the color "complaint" in this thread eariler? You still have the full credit for the Bosses, I take no credit for myself for recoloring...just was trying to help you (and the artpack). This is still YOUR art and you can share it as yours in any way you want.
Sometimes I do modify art of others if needed for my mod....but never take credit to myself.
I also dont remember saying your variant is better.
Better than what?
doomjedi wrote:The only such "doubling" was Mecha frames
Of which i am still disagreed by the fact that people dont 'like' the oxygen tanks on mecha's back.
Well...I like it, I think your interpretation is both logical and...right. And sure totally legit within the context.
My version didn't have the tank....as I didn't think of it, didn't put too much thought...or maybe was a bit lazy and wanted to speed things up.
My "variant" is sure not something to refer to as "deeply thought/investigated" artistic interpretation...it was just...sloppy conception on my side without much thought (and quite poor imagination), just as ignoring the red...whatever... around the guns and connecting guns to Mecha's shoulders.
I'm also very "speedy" in my art and try to make the 3D model as simple as I can for 8-dir spriting/rotations.

But some models and toys seem to support your vision and interpretation:
Spoiler:
Some other models .... put those tupes into the armor.
Spoiler:
What is new to me is that all models agree twin chainguns are connected as one gun....

In any case I'd choose your variant on any day (and still would prefer to use it in "SplitWolf"). Beside nice legs animation of my variant - yours is more exact and superior to mine in every aspect....there is really no competition. I've got owned :)
Last edited by doomjedi on Sun Jun 15, 2014 4:37 am, edited 1 time in total.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

doomjedi wrote:What kind of negative pressure do you mean?

What complaint? Did I miss something?

Is there a problem for you that....
No,everything is cool. :wink:
i just needed to be certain.
Maybe a few people have difficulties for giving their sweat away for free.
I guess we dont have such people here on ZDoom community, which is totally cool :)
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Alright, I checked out doomjedi's rotations for Fake Hitler, touched up all the rotations to my personal liking, and here are the results.
Screenshot_Doom_20140616_025605.jpg
Last edited by PSTrooper on Sat Aug 16, 2014 10:35 am, edited 1 time in total.
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armymen12002003
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

PSTrooper wrote:Alright, I checked out doomjedi's rotations for Fake Hitler, touched up all the rotations to my personal liking, and here are the results.

Link: http://www.mediafire.com/download/0cdbi ... Hitler.zip
Screenshot_Doom_20140616_025605.jpg
nice job with the fake hitler pstrooper i like i like how u done his attack to.
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

Screen looks nice :)
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

I like the envoirement too shown on the screenshot.
Fits perfectly in project Wolfenstein 3D invasion, where players has to move through a village or something... :P

EDIT: I've started with Trans Grosse but there is not much to show around just yet.
I really thought Trans had the same size as Hans, but that seemed not to be true.
Trans is slightly bigger, so the best i can do is still using Hans's sprites to make the color change and to size 'm abit up.
At the same time also keeping a close eye on his shoulder-torso movement. :P

Image
Last edited by UnTrustable on Tue Jun 17, 2014 3:04 am, edited 1 time in total.
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Yeah, just some random map I used to test it out on, alongside a monster randomizer I'm working on. These rotations will come in handy for it, which is why I've joined to help get them done. It really is satisfying to finally see that Hitler thing in 3d, but it was a bitch to get everything perfect. I don't know how you do it, UnTrustable.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

PSTrooper wrote:I don't know how you do it, UnTrustable.
I don't know either. :wink:
The only thing is that i have alo-o-o-o-t of patience.
Other than that, is a mystery to me too, because im just an amateur about pixel art.
However, i learn while progressing.
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

one advice, trans should be even more fat than hans for division with him correctly. also would be nice if i can see this beef guy with inhuman size.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

I agree Captain J...
But keep in mind, i have a 64x64 pixels limitation for the Wolf3D engine.

Just watch the animation i already posted up here.
You can see there that im already size him up, compared to Hans.
And while im still working on Trans, as we speak, he is already sized up by another 1 pixel.
For that i needed to edit his left arm alittle, so there was room again for a bigger torso.
I also noticed that the guns of Trans is 1 pixel bigger than Hans Grosse's guns.
Its all coming okay, just have patience :P
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

A Hans and Trans comparison:

Image

If someone is complaining about the Trans Size, well its bigger than my Hans version, but Trans size its kinda the same (almost) as the improved version of David G.
Keep in mind that David G's version is not 64x64 pixels.
IF you ask me, Trans A2A8 sprite is pretty much done, without the spikes.... Im doing this on purpose, so people CAN make different versions of this sprite sheet.

EDIT: and here is the one with spikes. :wub:

Image
Last edited by UnTrustable on Tue Jun 17, 2014 5:49 am, edited 1 time in total.
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VGA
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by VGA »

@UnTrustable
I sent you a PM, have you seen it ? :-)

I think you haven't because it's still showing in my Outbox and not the Sentbox.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Now i have seen the PM... :wink:

EDIT: cool :wub:
When will you put in the rest of them?
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

Nice work so far :)
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VGA
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by VGA »

UnTrustable wrote:Now i have seen the PM... :wink:

EDIT: cool :wub:
When will you put in the rest of them?
I put Schabbs in,too. He is too easy, though, his attack is not dangerous :mrgreen:
Also, Hitler is only on one fame when standing. Other enemies are moving.

That wolf soldier from doom2.wad kinda sucks and is missing firing rotations. From where do you think I should get a nice replacement ?

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