[Release]Wolfenstein 3D Bosses rotations.

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

..and to proove this....


EDIT: (10 aug 2021)
Image
Ofcourse i have made a few more sprites, but those are just for me for my OWN Wolfenstein Project.
And can be taken or modified when it's got released...(and that might take a while...)
Anyways... making a decorate code for him, edit the front page later on, and a download ofcourse... Just give me a sec.

Personal say about Uber Mutant... it was a very huge pain for my mental health....those arms... (Pain emoty)
Other sprite artist will see, that some sprites are not perfect, but remember... its just a sprite sheet, other artist can work fromout the sheet...
making other sprites..making better...or making recolor bosses... whatsoever.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

It indeed took a lot of time and making such sprite with 8 rotations plus 4 arms even can be mentally tiresome and massively time-consuming. You've done so well and please take it easy and take care of yourself.
Gez
 
 
Posts: 17924
Joined: Fri Jul 06, 2007 3:22 pm

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Gez »

Pretty impressive dedication, to keep working on those for so long!
User avatar
UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

...Well...??....i made 3 rotations back in 2014... although it was ment to be a Zero Invasion boss, but never got that finisched within the given time, at that moment...
I was lazy today....

......but..... we have started it anyways.
I've got a good vibe about this Boss... this is awhole easier boss than the Uber Mutant.
And.. no... dont expect this one to be done within a week or so...... it might take abit longer.. but certainly not years. :wink:
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

Well it looks promising. Good luck, and take your time!
spforce
Posts: 97
Joined: Fri Jan 31, 2014 6:02 pm

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by spforce »

thanx so much for making the uber mutant to a full life with rotations
death knight looks to be easier to do
it looks it good to make after you finish the death knight a optional alt sprites of the firing frames meaning no chaingun and rocket shoulders combined like it originally had but 2 sprites of only the chaingun firing
while the rocket shoulder sprites have 2 sprites of fire without the chaingun together
meaning no combined chaingun and shoulder rockets together as optional additional sprites i saw in wolfers for wolfers pack some bosses using this like spear resurrection boss was created with optional not combined
it looks to be better for me but make this optional addon sprites is good idea for who want it just looks better design
also sometime i will return to finish the otto with chaingun added using UnTrustable General Fettgesicht rotation sprites as base of the chaingun from it its mostly done only the aim and fire frames need to be edited i will try finish it in few weeks
User avatar
UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

spforce wrote:it looks it good to make after you finish the death knight a optional alt sprites of the firing frames meaning no chaingun and rocket shoulders combined like it originally had but 2 sprites of only the chaingun firing
while the rocket shoulder sprites have 2 sprites of fire without the chaingun together
meaning no combined chaingun and shoulder rockets together as optional additional sprites i saw in wolfers for wolfers pack some bosses using this like spear resurrection boss was created with optional not combined
it looks to be better for me but make this optional addon sprites is good idea for who want it just looks better design
Certainly. :mrgreen:
sri
Posts: 1
Joined: Sun Oct 11, 2020 6:23 am

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by sri »

MAy I know how to summon this please
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

Be sure to click on Summon the bosses Spoiler in the OP and check it out. Probably you can summon certain enemies written on the spoiler. Other stuff are unfinished so you can't spawn yet.
User avatar
Recurracy
Posts: 556
Joined: Fri Dec 19, 2008 12:11 pm

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Recurracy »

Hey, your download links seem to be broken. Are there any mirrors available?
User avatar
UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Recurracy wrote:Hey, your download links seem to be broken. Are there any mirrors available?
I have no idea why the download links are 'broken'.
Might do something about the forum or something...
Anyways... when i try to download them, i rightmouse on the link, and let the file be open a new browser.
I SEE that it will not start downloading..... but when i click on the download link in the upper window, not sure what they call it, and press the 'enter' button, it starts downloading.
You do not have the required permissions to view the files attached to this post.
User avatar
Enjay
 
 
Posts: 26540
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Enjay »

I think your links are http rather than https. Increasingly browsers are getting fussy about those and just silently breaking them. So it could be that.
User avatar
UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Enjay wrote:I think your links are http rather than https. Increasingly browsers are getting fussy about those and just silently breaking them. So it could be that.
Could be, let me check
Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Craneo »

So for a personal addon for a mod I went and gave the DeathKnight rotations using ItsNatureToDie's Hans Grosse rotations, HorrorMovieRei helped me, as they did the head rotations I think, here is the (final?) product, thought since I did it for Weasel's Nazis (specifically for an addon I am making), he doesn't have cyan colors and has just gray (unlike the classic Wolf3D one), but those can be added in via a recolor, he lacks pain frames thought...
Image

EDIT: quick recolored barrels and launchers to be cyan like in the original:
Image
Last edited by Craneo on Tue May 10, 2022 8:34 pm, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

Spendid work finishing the Death Knight for Untrustable. I love the shading on this one!

Return to “Graphic/Audio Patches”