[Release]Wolfenstein 3D Bosses rotations.

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VGA
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by VGA »

Are these enemies featured in any mod? I'm planning an arena wad for these :-)
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

They are free for everyone, if credit is given to the rightfull owner.
I was also hoping for more bosses, by other spriters, by using these sprite sheets as base.

And sofar i know, DoomJedi is using the Boss rotations for his project 'splitWolf', a 2 player coop in Wolfenstein 3D engine. (YouTube-seems to be Beta 1)
Ofcourse i will try to pick up my old... very old Wolfenstein 3D invasion project, and put them all in there.
If im correct some of them are in project Bossbattles.
Last edited by UnTrustable on Wed Jun 11, 2014 5:16 am, edited 1 time in total.
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

Great work, love it :)
And now I understand why SplitWolf is getting more attention recently :)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

doomjedi wrote:Great work, love it :)
And now I understand why SplitWolf is getting more attention recently :)
Not my fault...... or....? :shock:

I've lost the password of the moddb.com forum, for quite some time, but recently i tried a few password out of my bare memory.
And one of them, seems to be working.... :roll:
Ofcourse i have now made a paper-list of all my known passwords.
It seems storing them on a PC or a memory stick is not enough more reliable than the old fashion paper. :oops:
That means, if you put away the paper on a known and safe place...
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

Till I'll update this at ModDB, here is the direct link and details of the new artpack:

https://dl.dropboxusercontent.com/u/375 ... 1_lwmp.rar
12.06.2014

This is an art patch 1.0 for "SplitWolf" (beta 2)
http://www.moddb.com/mods/splitwolf

Just replace the original lwmp folder with this one (deleting or overwriting the original folder)

What's new?
=============
Better player and SS sprites (by DoomJedi)
Fett and Otto 8-directional Boss frames (by UnTrustable)
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Got it. , Thanks :)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

I've been touching up on your rotations for personal use. So far, I've finished touching up Mecha Hitler.

I was kind of disappointed that Hans und Gretel's guns aren't teal colored in your sprite rotations, like the originals.

Also, your rotations work wonderfully in ECWolf, no cropping or resizing needed.
ECWOLF Rotations.png
Last edited by PSTrooper on Sat Aug 16, 2014 10:36 am, edited 1 time in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

PSTrooper wrote:I've been touching up on your rotations for personal use. So far, I've finished touching up Mecha Hitler.

Link: https://www.mediafire.com/?22bdv5v99d9hd36
Ah, cool :wink:
I'll check at them later.
PSTrooper wrote: I was kind of disappointed that Hans und Gretel's guns aren't teal colored in your sprite rotations, like the originals.
Yeah i've had many more comments about it.
It just happened because i had some transparancy problems and i wasnt able to convert true colors into a wad file.
But, im going to 'chrome' their guns soon or later.
Aswell as the shoulder-chest movements.
PSTrooper wrote:Also, your rotations work wonderfully in ECWolf, no cropping or resizing needed.
Thats great ! :wink: I made them within the 64x64 size.

I'm also done with General Fettgesicht, i probably gonna need again some help here, because my Slade or XWE somehow isnt going to help me with the transparancy-chrome color of the weapons combo.
But first i post up the finished Fettgesicht sprite sheet, in case my PC suddenly breaks down, and that all progress has been lost :blergh:

Image
I still need to do some fine-tuning here and there. Same goes for the chrome color of Hans and Gretel guns.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Just out of bordom, and yet.. also out of fun:

Image
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Whatever you need help with I am more than happy to lend a hand ripping and converting sprites or getting them to work in slade.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

Glad to see you are just about done with the last of the original and nocturnal mission bosses. Can't wait to see how you do with the spear of destiny bosses, Also could you you give the hitler ghost and the sod ghost full rotations?
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Slax
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Slax »

Any plans for doing gibbed deaths?

...or perhaps mugshots in case you feel like playing like a boss. :roll:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Slax wrote:Any plans for doing gibbed deaths?

...or perhaps mugshots in case you feel like playing like a boss. :roll:
All later.
Rotations is harder than to do an alternate death.
So i used to do the hard work first and then to do the easier things.
Started with Trans Grosse (green -and Wolfenstein3D PC- version).
armymen12002003 wrote:...Also could you you give the hitler ghost and the sod ghost full rotations?
I believe DoomJedi made full rotations of the Hitler ghost.
Let me see if i can -and if im alowed to- post up HIS work here.
I don't think he wouldn't mind, aslong as credits are given to the rightful creator/person.

And yes the SOD ghost is on my list too, soo why i have not put up its name on the list on the first page of this topic, i do not know :oops:
Apparently i forgot?
PSTrooper wrote:Whatever you need help with I am more than happy to lend a hand ripping and converting sprites or getting them to work in slade.
That would be great, let me create a wad file and hopefully you can convert it into true color PNG's.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

UnTrustable wrote: I believe DoomJedi made full rotations of the Hitler ghost.
Yes I did, those are part of "SplitWolf". Along with many other useful art, animations, frames and rotations, especially for the Wolf3D/Sod enemies.
UnTrustable doesn't seem to want to do again work already done by other Spriters, just for the sake of the credit. The only such "doubling" was Mecha frames (SplitWolf features "my" version, though I still prefer to replace it with more accurate Untrustable variant...it's just that Untrustable preferred me to use my variant, don't remember the exact reasons why...)
Let me see if i can -and if im alowed to- post up HIS work here.
Sure you can, no prob :)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

doomjedi wrote:
UnTrustable wrote: I believe DoomJedi made full rotations of the Hitler ghost.
Yes I did, those are part of "SplitWolf". Along with many other useful art, animations, frames and rotations, especially for the Wolf3D/Sod enemies.
UnTrustable doesn't seem to want to do again work already done by other Spriters, just for the sake of the credit. The only such "doubling" was Mecha frames (SplitWolf features "my" version, though I still prefer to replace it with more accurate Untrustable variant...it's just that Untrustable preferred me to use my variant, don't remember the exact reasons why...)
Let me see if i can -and if im alowed to- post up HIS work here.
Sure you can, no prob :)
It is not that i want to do the things that is already been done by others, if i have to, then i would :P
Not to build up any negative pressure to any one.
I'll listen to everyone who has a certain complaint, if vallid, even if i have to create my own version of the said sprite sheet,
then i'll still follow the said valid complaint and will not share the said sprite sheet, even though it comes from my own hand.
That is my juridical stance.

I also dont remember saying your variant is better.
Maybe its because i did not made the Hitler ghost myself, :? since YOU (DoomJedi) already made one. :wink:
doomjedi wrote:The only such "doubling" was Mecha frames
Of which i am still disagreed by the fact that people dont 'like' the oxygen tanks on mecha's back.
People are still believing that the tubes on the helmet goes to its shoulders and disappear within the armor, but nobody ever has seen the top view nor the back view of his mech suit, so, HOW does someone proof these tubes goes into his shoulder into the armor?
If you look close to the Death Knight of SOD, he also have the same tubes, but where Hitler's mech suit his shoulders seems to be 'free' and 'clean', Death Knight has Rocket launchers installed there, so WHERE does these air tubes go to....?
Its totally unlogical that these tubes, goes into the shoulders and disappear inside the armor...
Thats WHY i came up with the oxygen tanks on Hitler's Mech suit on his back.
In the time of Hitler 1945 i can't believe they came with quare shaped oxygen tanks, but if it looks or suits it better, than i will make it like such,
but THATS why i made those tanks, and did not let the tubes go into the armor via the shoulders.
I am even open minded to let the tubes go inside the armor via his back in the top area. (without visible oxygen tanks on his back)

One last thing, and i need you guys to think logical. The tubes on his helmet has a purpose, and i can only think of oxygen.
IF the oxygen tanks are inside the armor, why cant the oxygen not flow via his helmet (neck area)?
Having oxygen tanks inside the armor means less room for the body of Hitler himself, however, that is still doable.
His armor is bigger than Hitler himself, so imaginary, the tanks CAN be inside his armor.
So, the end conclusion says, im fine with the fact that the tubes are going inside Hitlers mech via the shoulder area, but to me it is soo unlogical.

Same thing goes for Hitler's chainguns, it looks like they are red colored.

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