Is he aligned correctly? If you're using a GL port, if the sprite is not aligned, by default it is rendered below the floor.UnTrustable wrote:Thanks, According to Slade these sprites are now indeed transparant, but now i dont see any Otto ingame
[Release]Wolfenstein 3D Bosses rotations.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Re: [Release]Wolfenstein 3D Bosses rotations.
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Re: [Release]Wolfenstein 3D Bosses rotations.
These seem mostly good, but the arms need work.
Case in point. It looks like he's using imaginary horse reins!
Case in point. It looks like he's using imaginary horse reins!
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Re: [Release]Wolfenstein 3D Bosses rotations.
Here's a transparent version with correct offsets...wildweasel wrote:Is he aligned correctly? If you're using a GL port, if the sprite is not aligned, by default it is rendered below the floor.UnTrustable wrote:Thanks, According to Slade these sprites are now indeed transparant, but now i dont see any Otto ingame
http://www.afadoomer.com/files/Otto.wad
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Re: [Release]Wolfenstein 3D Bosses rotations.
Ah great great !
Thanks, armymen12002003 and AFADoomer.
Updating the first page with Otto link
@ MG_Man, yeah i know about the arm thing.
I'm going back to work on those arms later.
To be honest there are a few more issues with more of the Bosses, when it comes to arms and legs.
In my opinion, making rotations on its own takes alot of patiences and time, so allow me to make those
first, and later we can polish things up abit more.
But thanks for noticing
Thanks, armymen12002003 and AFADoomer.
Updating the first page with Otto link
@ MG_Man, yeah i know about the arm thing.
I'm going back to work on those arms later.
To be honest there are a few more issues with more of the Bosses, when it comes to arms and legs.
In my opinion, making rotations on its own takes alot of patiences and time, so allow me to make those
first, and later we can polish things up abit more.
But thanks for noticing
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Re: [Release]Wolfenstein 3D Bosses rotations.
your very welcomeUnTrustable wrote:Ah great great !
Thanks, armymen12002003 and AFADoomer.
Updating the first page with Otto link
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Re: [Release]Wolfenstein 3D Bosses rotations.
Progress is slow.
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Re: [Release]Wolfenstein 3D Bosses rotations.
but hey, i'm glad to you're back!
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Re: [Release]Wolfenstein 3D Bosses rotations.
As i have said, there is a very very slow proces, due to private problems, financial problems, and political problems.
And those are affecting my mood...
I made only 1 rotation, in almost over a year...
My opologies for this.
It certainly wasn't my intentions to bump this thread.
And those are affecting my mood...
I made only 1 rotation, in almost over a year...
My opologies for this.
It certainly wasn't my intentions to bump this thread.
Spoiler: 15 april 2014
Last edited by UnTrustable on Sun Apr 27, 2014 4:15 am, edited 1 time in total.
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Re: [Release]Wolfenstein 3D Bosses rotations.
most wonderful, glorious, relief bump EVER. and least you post this good thing right up.
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Re: [Release]Wolfenstein 3D Bosses rotations.
Spoiler: 27 april 2014
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Re: [Release]Wolfenstein 3D Bosses rotations.
Hmm these look great. Maybe you can get rotation for my bosses too. Even some of my lesser enemies are missing firing rotations but because MOST of them don't "in fight" it wouldn't be the end of the world if Idont get them rotations. Plus those who infight already have full rotations anyway... I think.
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Re: [Release]Wolfenstein 3D Bosses rotations.
so i think...future works might be impossible, though.UnTrustable wrote:As i have said, there is a very very slow proces, due to private problems, financial problems, and political problems.
And those are affecting my mood...
I made only 1 rotation, in almost over a year...
My opologies for this.
It certainly wasn't my intentions to bump this thread.
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Re: [Release]Wolfenstein 3D Bosses rotations.
I Never said impossible....Captain J wrote:so i think...future works might be impossible, though.UnTrustable wrote:As i have said, there is a very very slow proces, due to private problems, financial problems, and political problems.
And those are affecting my mood...
I made only 1 rotation, in almost over a year...
My opologies for this.
It certainly wasn't my intentions to bump this thread.
I made another walk sequences by now. Still 49 sprites to go...
I just had a hectic year behind me, and the said 'trouble' isn't over yet.
Just cosider, whatever i can post, is available to anyone, just in case i indeed couldn't finish.
So far, i have not given up jyst yet.
Im not sure if i ever get this far that i am going to do some custom-made bosses of people.
First i wanted to do the Wolf Bosses, and if possible, and why wouldn't it be possible, i will start with the SOD bosses...
After that, i don't know what to do, whether i go for custom made bosses, or the Blake Stone monster-Bosses, or i just step down...?
Well, lets not run to fast in this.
I rather prefer a slow process than no progress at all
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Re: [Release]Wolfenstein 3D Bosses rotations.
Another small update.
progress is still slow, but at least, 3 walking sequences are done,
although i might have to widen up the third walk sequence 'FETTC5'.
Will come later.
Widen it up, is easier than making the walking rotations.
progress is still slow, but at least, 3 walking sequences are done,
although i might have to widen up the third walk sequence 'FETTC5'.
Will come later.
Widen it up, is easier than making the walking rotations.
Spoiler: Update FettGesicht 17 may 2014