[Release]Wolfenstein 3D Bosses rotations.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release]Wolfenstein 3D Bosses rotations.
Heh water pistol!
- Slax
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Re: [Release]Wolfenstein 3D Bosses rotations.
May wanna add a grenade or two to his belt, see how it looks.
Just because.
Just because.
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Re: [Release]Wolfenstein 3D Bosses rotations.
Good idea SlaxSlax wrote:May wanna add a grenade or two to his belt, see how it looks.
Just because.
Thanks and yeah... i think i will re-edit it or make it so he bleeds more and more the weaker he gets...Captain J wrote:Great comeback, untrustable!
anyway i always wondered that why he have the lost levels' blue pistol unlike the original grey one, though. oh, also he bleeds a lot when he rotates at the pain state unlike the first one, too.
Not sure what i'm gonna do...
Re: [Release]Wolfenstein 3D Bosses rotations.
Eew, that blue gun, we all know real men use green guns.
Anyways, I just realized that the attack frames for the Lost Mission's Guard and Officer are almost completely identical. I can just skin the Officer to the Green Guard's custom attack rotations and finish attack rotations for the Officer that way.
Anyways, I just realized that the attack frames for the Lost Mission's Guard and Officer are almost completely identical. I can just skin the Officer to the Green Guard's custom attack rotations and finish attack rotations for the Officer that way.
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Re: [Release]Wolfenstein 3D Bosses rotations.
I would love to use them from you, for my Wolfenstein 3D invasion project, which will not be an invasion project only, but the project started with that name anyways....PSTrooper wrote:I can just skin the Officer to the Green Guard's custom attack rotations and finish attack rotations for the Officer that way.
Re: [Release]Wolfenstein 3D Bosses rotations.
In the first post, in the GIF example, the last boss when he fires the Chaingun is bugged, it shows 2 frames pasted. Is that in game?
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Re: [Release]Wolfenstein 3D Bosses rotations.
No Onar4241... that is not in game.
It appeared the gif maker software made this bug on its own.....
Sometimes this happens and i dont know why.
It appeared the gif maker software made this bug on its own.....
Sometimes this happens and i dont know why.
Re: [Release]Wolfenstein 3D Bosses rotations.
Got them done finally and added them to the Sprite Fix and Rotation project.
http://www.mediafire.com/download/1mdnh ... ECWolf.zip
http://www.mediafire.com/download/1mdnh ... ECWolf.zip
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Re: [Release]Wolfenstein 3D Bosses rotations.
Nice PSTrooper.
I'll look at it later this day.
I'm off to work....
I'll look at it later this day.
I'm off to work....
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Re: [Release]Wolfenstein 3D Bosses rotations.
I am looking for player skins, for the multiplaying part of my Wolfenstein 3D Invasion project (which is no longer just an invasion project anymore),
or should i call that later when i create a project topic ABOUT this Wolfenstein 3D project?
or should i call that later when i create a project topic ABOUT this Wolfenstein 3D project?
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Re: [Release]Wolfenstein 3D Bosses rotations.
adding the another project on this thread would be easy to notice, but there's a lot of unfinished bosses' sprites. maybe would be better when you're finished all of them. spear of destiny and lost level's ones, of course.
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Re: [Release]Wolfenstein 3D Bosses rotations.
True, but while making invasion maps i was hoping to get myself enough motivation to continue making those rotations.
Im already making a few enemies in the meanwhile, because having the guards, dogs, soldiers and officers only, get abit boring.
So i have already a few variations.
Im already making a few enemies in the meanwhile, because having the guards, dogs, soldiers and officers only, get abit boring.
So i have already a few variations.
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Re: [Release]Wolfenstein 3D Bosses rotations.
hope the variations you're talking about is basic enemies with various weaponry such as machine gun and chaingun!
Re: [Release]Wolfenstein 3D Bosses rotations.
here there is a lot of stuff sprites http://www.wolfenstein3d.co.uk/sprites.htm
down in the page there is Nazi Sprites Collection with lot of guards and more the stuff here really need rotations creating really worth looking
direct link : http://www.veracottis.co.uk/NaziSprites(RAR).rar
down in the page there is Nazi Sprites Collection with lot of guards and more the stuff here really need rotations creating really worth looking
direct link : http://www.veracottis.co.uk/NaziSprites(RAR).rar
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Re: [Release]Wolfenstein 3D Bosses rotations.
@Captain J: Yes, ofcourse they are...
At the moment im testing the handgrenate thrower dude.
In the future there will be a flamethrower attacking dude. and chaingunners, rocketlaunching dudes, snipers, and even tanks, but those will be put in a later phase.
I was also planning tech-like enemies, so the list goes on.
@spforce: I know that site.
Future game modes i'm planning to do are: The known DeathMatch, Capture the Flag, and the rest of these standard and knowing gamemodes.
New games modes are GoldRush, which is basicly some sort of a survival gamemode.
A race course game mode (speedruns) probably with lots of 3D floors in them, like this one http://www.3dshots.nl/wads/Doom_Race_3D_Floor.htm
The known BossBattles gamemode....
etcetra etcetra.
And yeah, the project may stay in a WIP status for a very long time.
At the moment im testing the handgrenate thrower dude.
In the future there will be a flamethrower attacking dude. and chaingunners, rocketlaunching dudes, snipers, and even tanks, but those will be put in a later phase.
I was also planning tech-like enemies, so the list goes on.
@spforce: I know that site.
Future game modes i'm planning to do are: The known DeathMatch, Capture the Flag, and the rest of these standard and knowing gamemodes.
New games modes are GoldRush, which is basicly some sort of a survival gamemode.
A race course game mode (speedruns) probably with lots of 3D floors in them, like this one http://www.3dshots.nl/wads/Doom_Race_3D_Floor.htm
The known BossBattles gamemode....
etcetra etcetra.
And yeah, the project may stay in a WIP status for a very long time.