Jimmyfonts!

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DoomKrakken
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Re: Jimmyfonts!

Post by DoomKrakken »

So... how do you make/convert fonts? Do you have a place where you can snatch enough character images up to make a FONTDEFS file? Is there a way you can break down font files (i.e. .ttf/.otf files) into individual letters, or into a format that is accepted by (G)ZDoom?
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Jimmy
 
 
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Re: Jimmyfonts!

Post by Jimmy »

I use Paint Shop Pro 5 and sometimes Paint.NET to put the character sheets together, and then I use [wiki]Imagetool[/wiki] to convert them to the right format (FON2).

If you look inside the pk3s of my fonts, you'll see the sheets I use.
CeeJay
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Re: Jimmyfonts!

Post by CeeJay »

Wait... I'm not the only one still using version 5 of Paint Shop Pro? :geek:
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DoomKrakken
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Re: Jimmyfonts!

Post by DoomKrakken »

Would GIMP work? Also, what format do you save the sheet as before you convert it with ImageTool?

BTW, never thought of actually going total brute force with it and using a picture editor to make a new font sheet for ImageTool... that's super nifty! :D
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Jimmy
 
 
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Re: Jimmyfonts!

Post by Jimmy »

Imagetool only takes PCX files, which are an image format. Using an image editor of some description (like GIMP, or PSP) is really the only way you can make fonts like this.
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DoomKrakken
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Re: Jimmyfonts!

Post by DoomKrakken »

Alrighty... :)

Could you go a bit more into detail about your method? Like, for example... what color do you make your fonts in before converting them to .pcx files? White? Black? Red?
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Kappes Buur
 
 
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Re: Jimmyfonts!

Post by Kappes Buur »

Jimmy wrote:Imagetool only takes PCX files, ...
... and PNG files when using Spidey's Font Generator, which is a front end for Imagetool.
I use it exculsively.
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DoomKrakken
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Re: Jimmyfonts!

Post by DoomKrakken »

I tried every step of your process, Kappes Buur. I saved the source file as a .png file and a .pcx file. I wrote the extensions like you said. The files aren't showing up anywhere on my computer. Just some dead search shortcuts attached to a nonexistent file.
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Eric T.
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Re: Jimmyfonts!

Post by Eric T. »

Does it work with PK3s?
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DoomKrakken
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Re: Jimmyfonts!

Post by DoomKrakken »

So, I was able to get Spidey's Font Tool to produce this thing, but I'm not able to get it to convert these characters to a .fon2 file when it's in .pcx mode. How do I get it to work? Or can anyone use this sheet to create the font for me?
Attachments
The font used for DOOM's HUD.
The font used for DOOM's HUD.
SupermolotLight.png (8.41 KiB) Viewed 3863 times
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Jimmy
 
 
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Re: Jimmyfonts!

Post by Jimmy »

I have updated the DBigFont Variants pack as per the improvements that I've listed here. All 15 fonts should now have minimal issues with color translation, and certain punctuation marks should just look nicer overall.

Download DBigFont Variants

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Upsilon
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Re: Jimmyfonts!

Post by Upsilon »

I know this is probably necroposting, but I'm not sure how to load the DBigUpper font. Using the IdUpperFont pk3 definitely helps with reading text in certain wads that have capital letters that you normally wouldn't be able to read without opening the console (if the text even SHOWS UP in the console, and even then with Zandronum there's not much distinction between capitalizations in the console) or opening the wad in SLADE. However, I sadly don't know how to make capital letters in the DBigFont look, well, CAPITALIZED. Just a thought.

P.S. Before someone tells me "just do it yourself", I have NO IDEA how to work fonts in Doom.
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Tormentor667
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Re: Jimmyfonts!

Post by Tormentor667 »

Great work on these Jimmy! The look as if they are official :)
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Some1NamedNate
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Re: Jimmyfonts!

Post by Some1NamedNate »

Hey Jimmy. Just wanna bring these letters to your attention. These come from gzdoom.pk3.
Attachments
The official lowercase J
The official lowercase J
006A.png (1.2 KiB) Viewed 2670 times
The official capital J
The official capital J
004A.png (1.2 KiB) Viewed 2670 times
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RevanGarcia
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Re: Jimmyfonts!

Post by RevanGarcia »

Is there a way to make a bitmap font out of these files?
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