Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)

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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Captain Ventris »

Ethril wrote:
Captain Ventris wrote:The portal is stupid hilarious, haha. It's not supposed to explode if you just shoot it to death. You've got to jump into it (or kill it with one of the special items) to cause the splodey death. Well, unless I screwed it up!
I poked around in the code and I think I figured out the cause:
The portal goes nuclear in its XDeath sequence, and as it turns out, nearly every single time I killed it, I just happened to be using a weapon that forces extreme deaths. Whoops?
Huzzah! I'll get that fixed, then. I'm more than a little impartial towards that thing (can't think of too many other enemies that are more like a natural disaster), so I'd like it functioning like it's supposed to!

In case it isn't clear yet, the portal will drag down anything flying above the spiders, and the spiders will totally consume all other enemies. And no, it will never stop making spiders, ever.

Edit: teeny update to main Doomvengers.pk3 to ensure weapons do not force XDeath.
legendrodrigo
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by legendrodrigo »

I found an odd bug with Posseso, using alt-fire to possess enemies through their corpses, wouldn't work, is there something wrong that i did?
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Captain Ventris »

legendrodrigo wrote:I found an odd bug with Posseso, using alt-fire to possess enemies through their corpses, wouldn't work, is there something wrong that i did?
Might need more specifics. Any modules on? Any other mods running? Did ya kinda wiggle back and forth over the center of the corpse to be certain you got it?
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Prologue-9
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Prologue-9 »

Possesso seems to force a crash back to the title screen whenever dying by using up your health using Berserk attacks. Same applies for the original PossessMe mod, so I assume it has something to do with gzDoom updating.
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Kyotra
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Kyotra »

Prologue-9 wrote:Possesso seems to force a crash back to the title screen whenever dying by using up your health using Berserk attacks. Same applies for the original PossessMe mod, so I assume it has something to do with gzDoom updating.
Dang nabbit I was hoping he had fixed that. Oh well, sorry for leading ya wrong there.
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Prologue-9
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Prologue-9 »

Kyotra wrote:
Prologue-9 wrote:Possesso seems to force a crash back to the title screen whenever dying by using up your health using Berserk attacks. Same applies for the original PossessMe mod, so I assume it has something to do with gzDoom updating.
Dang nabbit I was hoping he had fixed that. Oh well, sorry for leading ya wrong there.
Ah, no problem. ^^

If it can't be fixed, it's at least simple enough to try avoiding.
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Captain Ventris »

Oof! Weird! I’ll have to look into that. Wouldn’t be surprised if it’s just a deprecated feature or something silly.
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Prologue-9
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Prologue-9 »

Captain Ventris wrote:Oof! Weird! I’ll have to look into that. Wouldn’t be surprised if it’s just a deprecated feature or something silly.
Sweet! It would be greatly appreciated, PossessMe has always been one of my favorite little gameplay mods, and having an updated version of it, alongside fun stuff like the Necrosuit makes for an awesome package.
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Finally fixed!)

Post by Captain Ventris »

After 2 years I finally did it! Doomvengers once more runs! Enjoy!

Links in the first post!

Might end up doing some other balancing or minor stuff. We’ll see! Was just wanting to run up D64 for Doom II (worth it just for the music of the first level) and was finally fed up with the mod not working, uhhhh two years later.
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (12/24 GUNFINITY WA

Post by Captain Ventris »

*BIG OLE UPDATE*

So with some time I've completely renovated Doomvengers, making a MASSIVE number of improvements, and adding a brand new gameplay module (details in the changelog). This changelog is HUGE, and the results are excellent. As always, links in the first post, aaaaand 1 hour until it's Christmas day for me, so Happy Holidays!

The Doomvengers: Gunfinity War Update Changelog:
Spoiler:
EDIT: Patched in new menu coloring, startup text, and menu theme music for Gunfinity War. Logo and titlescreen update will follow.

EDIT Dos: Oops! Necrodoom 1.0 had improved player sprites so the redundant ones have been removed from the core file now.\

EDIT Tres: Okay, Titlescreen sans logo is in place. Adorable.

EDIT quattro: Wow, Style Guy's Style gen didn't actually work. Fixed! I am good coder!
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sotenga
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Re: Doomvengers: Earth's Weirdest Heroes (12/19 GUNFINITY WA

Post by sotenga »

FINALLY, a gameplay mod compatible with Valiant!! I've been waiting for this for quite awhile, and I intend to play through every episode with one hero each, counting Sawdust as a sixth episode. :D

However, it seems Possesso doesn't quite jibe with Valiant in full. I seem unable to possess anything that isn't one of the three former humans. Demons are just an absolute no-go for some reason. Am I doing something wrong, or is this a certifiable bug? If the latter, no worries, it seems like it takes a lot of effort to put all pieces of the Doomvengers in place. Keep up the great work!
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (12/19 GUNFINITY WA

Post by Captain Ventris »

sotenga wrote:FINALLY, a gameplay mod compatible with Valiant!! I've been waiting for this for quite awhile, and I intend to play through every episode with one hero each, counting Sawdust as a sixth episode. :D

However, it seems Possesso doesn't quite jibe with Valiant in full. I seem unable to possess anything that isn't one of the three former humans. Demons are just an absolute no-go for some reason. Am I doing something wrong, or is this a certifiable bug? If the latter, no worries, it seems like it takes a lot of effort to put all pieces of the Doomvengers in place. Keep up the great work!
Are you running it with the Compat patch? Remember: Valiant first, all the normal Doomvengers stuff in the middle, and the Compat patch last. Possesso has custom hosts for all the Valiant monsters. If you’re loading Gunfinity War, be sure it’s set to Vanilla, also.

Heck, since I know someone is actually playing this, I can push out a minor update for some issues and effects improvements I’ve already got down. Nothing huge, but it’ll be more polished.
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sotenga
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Re: Doomvengers: Earth's Weirdest Heroes (12/19 GUNFINITY WA

Post by sotenga »

Sorry, Vent, but I ran it in the order you specified with the patch on top and I STILL can't possess any non-human enemies. I even took out the villains and gunfinity add-ons and still no dice in Valiant. Sorry. :x

Also, on a lesser glitch, StyleGuy's Tech Laser roars like a lava baron every time it's fired. I want to say that keycards floating around as Zharkov tries to grab them to no avail but them suddenly showing up in his menu anyway is also a glitch, but... I wouldn't be surprised if that's just Zharkov, haha.
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (12/19 GUNFINITY WA

Post by Captain Ventris »

Haha that's definitely just Zharkov. The keys aggressively try to give you ... well, Keys.

Ha yeah Styleguy's weapons depend on some default sounds I should make duplicates of some day.

Re-download the compat patch, should work now.

Also, redownload Doomvengers.pk3! Tiny update.

EDIT: Manual updated, aside from Necrosuit's Armgun. Gunfinity War now also has its logo and finished title screen.

Version 1.21
Spoiler:
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sotenga
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Re: Doomvengers: Earth's Weirdest Heroes (v1.21 12/30/19)

Post by sotenga »

Excellent, Possesso works as he should. Thanks, man! Now, a stupid question: If I want to beat every chapter of Valiant with a different Doomvenger, can you recommend who best fits with each chapter? If not, no problem, this is a ridiculous question.

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