I've tried this with 3.1.0, 2.3.2, 2.2.0 and the latest devbuilds and end up with similar errorsScript error, "Doomvengers.pk3:legions" line 96:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 113:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 132:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 389:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 403:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 419:
Unknown identifier 'user_PossCount'
Execution could not continue.
6 errors while parsing DECORATE scripts
Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Ive been getting this error...
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Ughhh easily fixed, I'll get it done ASAP. Silly mistake!
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
I know the horror of coding when you accidentally rename something or miss a character and it breaks everything.
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Sorry for the wait! Redownload, the issue should (actually) be fixed now! Phew!
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
How am I supposed to install doomvengers: age of villainy into Doomvengers? it isn't working.
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Oh you just load the Age of Villainy pk3 after all the normal Doomvengers files.undeadmonk354 wrote:How am I supposed to install doomvengers: age of villainy into Doomvengers? it isn't working.
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
thanks for fixing it, i'm having a great time with the mod now
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
is it possible to play Age of Villany bosses pack with any other gameplay mod/vanilla Doom?
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Nah it's super dependent on a bunch of Doomvengers features. Stunning/slowing, item drops, even some class-specific stuff (the Spider Derpmolisher uses a special attack copying an attack of the class it's currently targeting, etc.). Also with vanilla you would undoubtedly lack the ammo to kill most of them!Machine-Reaper wrote:is it possible to play Age of Villany bosses pack with any other gameplay mod/vanilla Doom?
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Not unless your playing with DRLA or Lithium or Russian Overkill (Literally)Captain Ventris wrote: Also with vanilla you would undoubtedly lack the ammo to kill most of them!
I really wish there was a monster replacement wad out their which would have these kinds of enemies instead of R667 staple especially with awesome bosses like these (Colourful Hell is quite good but its bosses have worn out on me)~
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Yeah I thought boss replacements would be much better because almost all maps are balanced around the peculiarities of Vanilla monsters, while bosses are inherently a big wrench in the works. So you can sub in a boss and really do something wild without screwing up a well-balanced map so much. That's also why I ensured bosses of each tier would infight correctly and that higher tier bosses would win against their lessees: there are many replacement monsters that are easy to take advantage of by having specialized behaviors that can be unwittingly nullified by a mapper. I actually used that fact on purpose with a couple bosses (chiefly Jitterskull and The Jerk. If you've got elevation you get to cheap out, as compensation for how brutal they are in a closed arena fight).
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
so
spiders are complete assholes
spiders are complete assholes
Spoiler: Emperor
Spoiler: PortalAlso, King Bloatous probably shouldn't be able to be revived.
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
Gotcha, the web is pretty vicious. I should stop him from repeating it.
The portal is stupid hilarious, haha. It's not supposed to explode if you just shoot it to death. You've got to jump into it (or kill it with one of the special items) to cause the splodey death. Well, unless I screwed it up!
Basically if you're playing co-op someone can sacrifice themselves to nuke the portal while everyone else hides very far away. Yeah the spiders are awful, and I admit to cackling every time I see the portal.
Uhhhh yeah he's really not supposed to be! Whooops
EDIT: Okay teeny Villainy update.
-Bloatous no longer can be resurrected.
-The Spider Emperor will now employ its web attack far less often, and the attack itself (as well as the resulting projectiles) are much slower.
-Made tiny edits to the Spider Portal's death sequence to help ensure it doesn't explode inappropriately.
The portal is stupid hilarious, haha. It's not supposed to explode if you just shoot it to death. You've got to jump into it (or kill it with one of the special items) to cause the splodey death. Well, unless I screwed it up!
Basically if you're playing co-op someone can sacrifice themselves to nuke the portal while everyone else hides very far away. Yeah the spiders are awful, and I admit to cackling every time I see the portal.
Uhhhh yeah he's really not supposed to be! Whooops
EDIT: Okay teeny Villainy update.
-Bloatous no longer can be resurrected.
-The Spider Emperor will now employ its web attack far less often, and the attack itself (as well as the resulting projectiles) are much slower.
-Made tiny edits to the Spider Portal's death sequence to help ensure it doesn't explode inappropriately.
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)
I poked around in the code and I think I figured out the cause:Captain Ventris wrote:The portal is stupid hilarious, haha. It's not supposed to explode if you just shoot it to death. You've got to jump into it (or kill it with one of the special items) to cause the splodey death. Well, unless I screwed it up!
The portal goes nuclear in its XDeath sequence, and as it turns out, nearly every single time I killed it, I just happened to be using a weapon that forces extreme deaths. Whoops?