Ed the Bat wrote:wildweasel wrote:Still no idea how to approach fixing the EXP bars though.
I could take a crack at it, if you want. ZScript should give us the power we need.
They're fixed now, actually. Just checked to confirm WW's last post.
Ed the Bat wrote:wildweasel wrote:Still no idea how to approach fixing the EXP bars though.
I could take a crack at it, if you want. ZScript should give us the power we need.
Someone64 wrote:Another bug report: BR-16 scope doesn't zoom.
EDIT: More bugs: Pressing use on civilians sometimes just won't work. It doesn't seem to matter what kind of civilian it is and might have something to do with their position. Will test it more.
Enemies sometimes get stuck on walls by walking into them and then never moving (or possibly spawning into them? IDK how it happens but I see a lot of enemies walking in place while really close to/partially inside walls which doesn't happen with other mods or vanilla).
wildweasel wrote:Not a bug, more like a feature I didn't feel like implementing. Honestly the scope looks kinda dumb being welded on to the carry handle like that, anyway, so I might try to figure out some other way to visually convey the accuracy upgrade (a planned future change will require me to reserve the +zoom key for something else, anyway).
Linz wrote:Any mapsets you'd reccomend I play with this?
Xim wrote:Heh, yeah thought that post would be doomed for "the gallery" but I guess it was relevant enough.
Captain J wrote:One hell of a bump there, tho i can see why.
Hellbound, Going Down, A.L.T. and City Assault on this mod might be cool.
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