"Feel Boss" Guns (Now available to DL)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: "Feel Boss" Guns v0.1
Well, if it's any help to you, I did do the SSG edit for Brutal Doom. And what I've played of this is pretty cool so far. I especially dig the plasma cannon and SSG replacements, but the Chainsaw feels really frankenspritey for some reason, probably because of the way the blades contrast with the rest of the sprite.
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Re: "Feel Boss" Guns v0.1
Alright, here's the feedback, in a handy numbered list format. (This is not a List of Grievances.)
- The console spits out a HUGE amount of errors and warnings when the game starts. Might want to sort those out.
- The pumping animation for the "Angry Man" (weird name for the shotgun...) is really weird; there's no actual "pumping" going on, the hand and foregrip just kind of stand still while the shotgun randomly becomes shorter for a few tics. Maybe some offsets would be useful.
- The reload frame for the pistol doesn't look very much at all like the frame you see at all other times.
- The imps like to just bounce around happily when you're nearby (it does still hurt, but it looks astoundingly dumb).
- Selecting the gauntlet/sword briefly displays Brutal Doom's "fist-pounding" selection animation.
- The gauntlet/sword does not look very good in 16:9 resolutions.
- Just out of curiosity, did you do any coding work on this at all? I don't honestly see any major difference in the weapon behavior from Brutal Doom, outside of the way the pistol fires in bursts instead of zooming as an altfire.
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Re: "Feel Boss" Guns v0.1
wildweasel wrote:Alright, here's the feedback, in a handy numbered list format. (This is not a List of Grievances.)
- The console spits out a HUGE amount of errors and warnings when the game starts. Might want to sort those out.
- The pumping animation for the "Angry Man" (weird name for the shotgun...) is really weird; there's no actual "pumping" going on, the hand and foregrip just kind of stand still while the shotgun randomly becomes shorter for a few tics. Maybe some offsets would be useful.
- The reload frame for the pistol doesn't look very much at all like the frame you see at all other times.
- The imps like to just bounce around happily when you're nearby (it does still hurt, but it looks astoundingly dumb).
- Selecting the gauntlet/sword briefly displays Brutal Doom's "fist-pounding" selection animation.
- The gauntlet/sword does not look very good in 16:9 resolutions.
- Just out of curiosity, did you do any coding work on this at all? I don't honestly see any major difference in the weapon behavior from Brutal Doom, outside of the way the pistol fires in bursts instead of zooming as an altfire.
Yeah reload sprites need to be re done, and I still have some sprites to add in, not sure what to say about the imps bouncing though, I only changed the guns, is that maybe the imps pounce attack? I have noticed that if another monster attacks an imp, said imp just goes berko and attacks the monster with seemingly more ferocity than it shows to the player, flying skulls are the worst for it though, they seem to just be looking for an excuse to fight other monsters, nibbling on ears as they fly past other monsters and that sort of thing.
As for the coding, changed some of the coding for quad barrel, added rocket launcher secondary fire, added bfg secondary fire, and changed a couple of things on the normal shotgun, but as you can see by all the console errors I'm not very good at coding (but hey it still works ;D) I also didn't want to ruin the ballance of Brutal Doom to much, Sarge put a lot of effort into getting things right.
Last edited by Bane on Mon Jun 18, 2012 5:31 am, edited 1 time in total.
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Re: "Feel Boss" Guns v0.1
Nice job on the SSG, glad to hear you don't mind the augmentation. Yeah chainsaw is disgusting, I was going to grey the blade but then i thought, hmmm maybe it could be like a special exotic alloy,going to make a new chainsaw soon. Glad to hear you liked the quady and the plasma, do you think the plasma would look better if it was grey scaled?Mike12 wrote:Well, if it's any help to you, I did do the SSG edit for Brutal Doom. And what I've played of this is pretty cool so far. I especially dig the plasma cannon and SSG replacements, but the Chainsaw feels really frankenspritey for some reason, probably because of the way the blades contrast with the rest of the sprite.
Last edited by Bane on Mon Jun 18, 2012 5:23 am, edited 1 time in total.
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Re: "Feel Boss" Guns v0.1
I haven't tried this for very long, but one of the first things I've noticed is how really overpowered the shotgun is.
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Re: "Feel Boss" Guns v0.1
The pump action or the quad barrel? I meant to recommend that the game be played on "Ultra violence" or "Nightmare" to counter the added power of some of the guns (also idealy without a crosshair). If it's the pump action, I only added about 3 extra pellets, and reduced the clip size to 6 rounds to try and balance it out. Do you think I should drop the bullet damage a bit?JimmyJ wrote:I haven't tried this for very long, but one of the first things I've noticed is how really overpowered the shotgun is.
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Re: "Feel Boss" Guns v0.1
Bane wrote:Nice job on the SSG, glad to hear you don't mind the augmentation. Yeah chainsaw is disgusting, I was going to grey the blade but then i thought, hmmm maybe it could be like a special exotic alloy,going to make a new chainsaw soon. Glad to hear you liked the quady and the plasma, do you think the plasma would look better if it was grey scaled?Mike12 wrote:Well, if it's any help to you, I did do the SSG edit for Brutal Doom. And what I've played of this is pretty cool so far. I especially dig the plasma cannon and SSG replacements, but the Chainsaw feels really frankenspritey for some reason, probably because of the way the blades contrast with the rest of the sprite.
Thanks! And as for the plasma cannon, I like it the way it is since unlike the chainsaw, the whole sprite is pretty consistent. I'd only greyscale it if you personally don't think it fits in with the rest of the sprites.
As for the chainsaw, I have been working on this:

If you like, I could post it sometime later (since it's just about finished) and you could do what you wish with it. Though, I'll probably post the finished version in my resource thread as well.
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Re: "Feel Boss" Guns

EEEEEEEEEEEEE!

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Re: "Feel Boss" Guns v0.1
Yeah definetly, looks great!Mike12 wrote:As for the chainsaw, I have been working on this:
If you like, I could post it sometime later (since it's just about finished) and you could do what you wish with it. Though, I'll probably post the finished version in my resource thread as well.
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Re: "Feel Boss" Guns v0.1
The pump action. It takes out two imps per blast with ease, tears through everything.Bane wrote:The pump action or the quad barrel? I meant to recommend that the game be played on "Ultra violence" or "Nightmare" to counter the added power of some of the guns (also idealy without a crosshair). If it's the pump action, I only added about 3 extra pellets, and reduced the clip size to 6 rounds to try and balance it out. Do you think I should drop the bullet damage a bit?JimmyJ wrote:I haven't tried this for very long, but one of the first things I've noticed is how really overpowered the shotgun is.
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Re: "Feel Boss" Guns
Mod is cancelled sorry guys, though I may try and do a proper alt weapons addon sometime in the future, thanks for the help and feedback.
Please don't upload the test version anywhere.
Please don't upload the test version anywhere.
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Re: "Feel Boss" Guns
For those who never got to see those weapons in action, as-well as those who wanted to see the "God gun", (also those who are bored) here are some vids showcasing them.
Feel boss guns - http://www.youtube.com/watch?v=-0I4oEMr41Q
God hands (God gun) - http://www.youtube.com/watch?v=1e-XoItePT8
Feel boss guns - http://www.youtube.com/watch?v=-0I4oEMr41Q
God hands (God gun) - http://www.youtube.com/watch?v=1e-XoItePT8
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Re: "Feel Boss" Guns
ok why does this topic exist if we arent gonna be able to use them ourselves (this is what i inferred from the name of the demonstration video)
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Re: "Feel Boss" Guns
Cause it's a "Boss" topic ;D I'd be more than happy to make you sprite sheets for the guns if you want them. I plan on doing it at some point anyway, just haven't got a lot of time on my hands these days.TiberiumSoul wrote:ok why does this topic exist if we arent gonna be able to use them ourselves (this is what i inferred from the name of the demonstration video)
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Re: "Feel Boss" Guns
Feel Boss mk 2 http://www.youtube.com/watch?v=whcFO8aqctg 
