Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

Hunk will have the same destiny like in RE4 i mean whit it no melee weapons so he out of ammo and grenade he can run for his life cos he didnt have a dam knife?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:Hunk will have the same destiny like in RE4 i mean whit it no melee weapons so he out of ammo and grenade he can run for his life cos he didnt have a dam knife?
if happen that, appear a infinite flash grenade only when you have 0 ammo.
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

This will a stupid question the Mercs will be in same wad not in separated right i mean u will an choose in player selection menu? (just want see u still progressing whit this question lol)
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:This will a stupid question the Mercs will be in same wad not in separated right i mean u will an choose in player selection menu? (just want see u still progressing whit this question lol)
yes, before of start the game appear the player select menu.
Failure
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Re: Hunk for doom 3.0 [WIP]

Post by Failure »

So, do you have any idea when we will can play this mod?.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



Krauser gameplay, i fixed some bugs and missing things from this, i guess krauser is completed for the demo, only i need to enhance hunk and add the grenade for him.

no rocket launcher for beat icon of sin, so the new method for kill him is: map30 defeat almost 50(<hurt me plenty), 100(ultltraviolence/nightmare) monsters.
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commander
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Re: Hunk for doom 3.0 [WIP]

Post by commander »

ARRRRRRRRRRRG! I'm dying for a release!!!!!!! :bang:
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Viscra Maelstrom
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Re: Hunk for doom 3.0 [WIP]

Post by Viscra Maelstrom »

DOOMERO-21 wrote:no rocket launcher for beat icon of sin, so the new method for kill him is: map30 defeat almost 50(<hurt me plenty), 100(ultltraviolence/nightmare) monsters.
this is a very clever and cool idea, actually!
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

It just an idea but maybe u put some taunts for Hunk and Krauser later
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



hunk and krauser deaths
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:Hunk will have the same destiny like in RE4 i mean whit it no melee weapons so he out of ammo and grenade he can run for his life cos he didnt have a dam knife?
hmm, i guess is much better for hunk: PRL412, flashlight and railgun at the same time.




infinite ammo, so i guess no problem for that case =)

the rail attack have a specific range, can kill with 1 shot a cyberdemon but only if you are very close to him, actualy using the flashlight and later the rail attack could be more efective.

exist diferent ranges for stun with the flashlight, only depend how many time you still presisng the fire button.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

new videos:

CYBERDEMON´S BATTLE




WESKER

Zombieguy
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Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

I don't think this is hunk for Doom anymore. What are you going to name it?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Zombieguy wrote:I don't think this is hunk for Doom anymore. What are you going to name it?
the wad called hunk3.0, you right, becuase is not only Hunk...hmmm maybe Doomercenarties XD
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NachtIntellect
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Re: Hunk for doom 3.0 [WIP]

Post by NachtIntellect »

How about something Like Doom: The mercs 3.0

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