Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
Hunk will have the same destiny like in RE4 i mean whit it no melee weapons so he out of ammo and grenade he can run for his life cos he didnt have a dam knife?
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
if happen that, appear a infinite flash grenade only when you have 0 ammo.uobito wrote:Hunk will have the same destiny like in RE4 i mean whit it no melee weapons so he out of ammo and grenade he can run for his life cos he didnt have a dam knife?
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- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
This will a stupid question the Mercs will be in same wad not in separated right i mean u will an choose in player selection menu? (just want see u still progressing whit this question lol)
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Re: Hunk for doom 3.0 [WIP]
yes, before of start the game appear the player select menu.uobito wrote:This will a stupid question the Mercs will be in same wad not in separated right i mean u will an choose in player selection menu? (just want see u still progressing whit this question lol)
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Re: Hunk for doom 3.0 [WIP]
So, do you have any idea when we will can play this mod?.
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Re: Hunk for doom 3.0 [WIP]
Krauser gameplay, i fixed some bugs and missing things from this, i guess krauser is completed for the demo, only i need to enhance hunk and add the grenade for him.
no rocket launcher for beat icon of sin, so the new method for kill him is: map30 defeat almost 50(<hurt me plenty), 100(ultltraviolence/nightmare) monsters.
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Re: Hunk for doom 3.0 [WIP]
ARRRRRRRRRRRG! I'm dying for a release!!!!!!!
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Re: Hunk for doom 3.0 [WIP]
this is a very clever and cool idea, actually!DOOMERO-21 wrote:no rocket launcher for beat icon of sin, so the new method for kill him is: map30 defeat almost 50(<hurt me plenty), 100(ultltraviolence/nightmare) monsters.
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Re: Hunk for doom 3.0 [WIP]
It just an idea but maybe u put some taunts for Hunk and Krauser later
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Re: Hunk for doom 3.0 [WIP]
hunk and krauser deaths
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Re: Hunk for doom 3.0 [WIP]
hmm, i guess is much better for hunk: PRL412, flashlight and railgun at the same time.uobito wrote:Hunk will have the same destiny like in RE4 i mean whit it no melee weapons so he out of ammo and grenade he can run for his life cos he didnt have a dam knife?
infinite ammo, so i guess no problem for that case =)
the rail attack have a specific range, can kill with 1 shot a cyberdemon but only if you are very close to him, actualy using the flashlight and later the rail attack could be more efective.
exist diferent ranges for stun with the flashlight, only depend how many time you still presisng the fire button.
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Re: Hunk for doom 3.0 [WIP]
new videos:
CYBERDEMON´S BATTLE
WESKER
CYBERDEMON´S BATTLE
WESKER
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Re: Hunk for doom 3.0 [WIP]
I don't think this is hunk for Doom anymore. What are you going to name it?
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Re: Hunk for doom 3.0 [WIP]
the wad called hunk3.0, you right, becuase is not only Hunk...hmmm maybe Doomercenarties XDZombieguy wrote:I don't think this is hunk for Doom anymore. What are you going to name it?
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Re: Hunk for doom 3.0 [WIP]
How about something Like Doom: The mercs 3.0