Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hunk for doom 3.0 [WIP]
added krauser =)
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Re: Hunk for doom 3.0 [WIP]
wait, doesnt krauser have a bow and arrow? i feel like that one might be a bit better.
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Re: Hunk for doom 3.0 [WIP]
He does, but the TMP is good for a Starting weapon.X-CrAzYkOoL-X wrote:wait, doesnt krauser have a bow and arrow? i feel like that one might be a bit better.
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Re: Hunk for doom 3.0 [WIP]
this is my second "weapon", Krauser mutant arm, and yes i will add the Bow and arrows, but later, now i will work with the handgun.
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Re: Hunk for doom 3.0 [WIP]
Hey Doomero u want make all the resident evil 4 merch?
Maybe when u done u can make re4 mobs too as enemies and playable
Anyway u do a nice work here
Maybe when u done u can make re4 mobs too as enemies and playable
Anyway u do a nice work here
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Re: Hunk for doom 3.0 [WIP]
well i guess becuase now i can take more easily the screenshots, but the enemies i dont know becuase for that i need a model viewer and only i can take screenshots of the re4 merch chars.uobito wrote:Hey Doomero u want make all the resident evil 4 merch?
Maybe when u done u can make re4 mobs too as enemies and playable
Anyway u do a nice work here
here another video:
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Re: Hunk for doom 3.0 [WIP]
holy hell, krauser is tall as hell in that intro.
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Re: Hunk for doom 3.0 [WIP]
And Doomero you planing on the merchs can play togather, like example Krauser and Hunk like in re5 merch mod ?
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Re: Hunk for doom 3.0 [WIP]
that is very hard dude, i will tell you why:uobito wrote:And Doomero you planing on the merchs can play togather, like example Krauser and Hunk like in re5 merch mod ?
the melee attacks are the problem, for default the camera angle is changed, with the trainer i cant take all the character body.
new video:
added the knife and new melee attack
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Re: Hunk for doom 3.0 [WIP]
If this is on 3.0 version, where is the Download link?
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Re: Hunk for doom 3.0 [WIP]
is wad in progress, the 2.0 is very old, actualy the diference between the 2.0 and 3.0 is 2 years, this time i have plans to release a demo of this with Hunk and krauser.Sergeant_Mark_IV wrote:If this is on 3.0 version, where is the Download link?
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Re: Hunk for doom 3.0 [WIP]
uh, well, actually, the "number-dot-number" version system doesn't works this way. The first number stands for very large changes, like many crucial concepts getting changed, and the second number stands for small changes like new features and bugfixes. You shouldn't call it 3.0 if it never have seen the daylight. Actually you can't even call it 0.1. Just saying, because these version numbers leads people to think that you already released this mod.
Anyway, I'm looking forward to this.
Anyway, I'm looking forward to this.
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Re: Hunk for doom 3.0 [WIP]
Krauser´s bow added =)
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Re: Hunk for doom 3.0 [WIP]
Doomero just a stupid question
When get hited the char cant move right so he "stuned"? if yes its a big backward against harder mobs like arachnatron and this kind of enemies cos they hit u continuously.
When get hited the char cant move right so he "stuned"? if yes its a big backward against harder mobs like arachnatron and this kind of enemies cos they hit u continuously.
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Re: Hunk for doom 3.0 [WIP]
for big monsters like arachnotron the stuned time will be decreced and he cant always use his plasma attack, same with the cyberdemon with the 3 rounds of rockets.uobito wrote:Doomero just a stupid question
When get hited the char cant move right so he "stuned"? if yes its a big backward against harder mobs like arachnatron and this kind of enemies cos they hit u continuously.