Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hunk for doom 3.0 [WIP]
Are you planning to give the weapons an upgrade (e.g., more damage)?
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Re: Hunk for doom 3.0 [WIP]
i will include more weapons (more powerfull) for hunk later, for the moment i am only working with the tmp.Zombieguy wrote:Are you planning to give the weapons an upgrade (e.g., more damage)?
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Re: Hunk for doom 3.0 [WIP]
Just saying, i know that this question was probably asked previously, but will you make any other characters after HUNK? just asking out of curiosity.
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Re: Hunk for doom 3.0 [WIP]
i dont know, is possible add Leon, Krauser ( i guess ia a litte hard for the arm), ada or wesker but for the moment only i am working with hunkX-CrAzYkOoL-X wrote:Just saying, i know that this question was probably asked previously, but will you make any other characters after HUNK? just asking out of curiosity.
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Re: Hunk for doom 3.0 [WIP]
well, if there was another character that you would make after HUNK, perhaps it would be harder to do? i mean, it did take you some time working on HUNK.
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Re: Hunk for doom 3.0 [WIP]
this video show the critic state of hunk, almost <30% of health activate this, but < than 10 % activate the red screen alert, now with this i can said i finished the hunk tmp =) and maybe i can start with other weapons like pistol or shotgun.
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Re: Hunk for doom 3.0 [WIP]
blacktail (pistol) the new weapon for Hunk.
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Re: Hunk for doom 3.0 [WIP]
If you're giving HUNK a knife, will it be a separate weapon, or will it be a "Push <button> for a knife slash" type of thing?
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Re: Hunk for doom 3.0 [WIP]
riotgun (assault shotgun) test.
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Re: Hunk for doom 3.0 [WIP]
Hunk probably shouldn't flinch when taking damage from damagesectors, looks like it could get really annoying. Anyway, really looking forward for this, looks awesome so far.
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Re: Hunk for doom 3.0 [WIP]
you know i have the same vision, from the beginning i was thinking about that point, Hunk need to be invulnerable for damagesectors.Rangaisia wrote:Hunk probably shouldn't flinch when taking damage from damagesectors, looks like it could get really annoying. Anyway, really looking forward for this, looks awesome so far.
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Re: Hunk for doom 3.0 [WIP]
Invulnerable? Is there a way for Hunk not to flinch only when taking damage from damagesectors and just add a hazard alarm instead? I was thinking about something like the hazard alarm from Half-Life.
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Re: Hunk for doom 3.0 [WIP]
well invulnerable thinking the radiation shielding suit forever, but without the green screen.XanderK9 wrote:Invulnerable? Is there a way for Hunk not to flinch only when taking damage from damagesectors and just add a hazard alarm instead? I was thinking about something like the hazard alarm from Half-Life.
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Re: Hunk for doom 3.0 [WIP]
I know what you meant, just I don't like the idea to have a permanent radiation shielding, but that's just my opinion.
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Re: Hunk for doom 3.0 [WIP]
Hunk intro, for any doom wad