Doom The Mercenaries [released]

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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Doom The Mercenaries [released]

Post by DOOMERO-21 »

brunocar wrote:hey, im using the newest gzdoom svn and i cant see the hud correcly, if i shrink the hud or enlarge it it still doesnt show my character's name nor the health meter
could be a bug of the svn
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brunocar
Posts: 28
Joined: Sat Aug 31, 2013 7:19 am
Location: city 17

Re: Doom The Mercenaries [released]

Post by brunocar »

DOOMERO-21 wrote:
brunocar wrote:hey, im using the newest gzdoom svn and i cant see the hud correcly, if i shrink the hud or enlarge it it still doesnt show my character's name nor the health meter
could be a bug of the svn
nope, i have tried with the stable build, still no health bar
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Hetdegon
Posts: 320
Joined: Sat Oct 30, 2004 12:55 pm
Graphics Processor: nVidia with Vulkan support
Location: Chireiden

Re: Doom The Mercenaries [released]

Post by Hetdegon »

Same here actually. It must be a bug in gzdoom, indeed. Should be debugged. I'll do that if nobody else does once I get some work out of my plate.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Doom The Mercenaries [released]

Post by DOOMERO-21 »

is a bug of gzdoom, a friend show me a screenshot of the joystick of my mod mortal kombat doom, and is failing the code:

Select:
SNCP Z 1 A_GUNFLASH // this is failing
SNCP Z 1 A_WEAPONREADY(WRF_NOFIRE)
GOTO READY

this code i used on doom the mercenaries for the health bar.....

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