Pft, everyone knows HUNK is the most badass RE character. At least he doesn't start talking about grand evil schemes and then doesn't shut up until you toss him into a volcano four games later.DOOMERO-21 wrote:yeah, specialy wesker is the most badass, is very powerfull.uobito wrote:Can't wait grab the 2 new merch and kick some demonic butt xD
Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hunk for doom 3.0 [released]
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Re: Hunk for doom 3.0 [released]
No bolt-action rifle,Matilda,Red9,Rocket Launcher and Special Rocket Launcher then?
Mokey wrote:OH NO,OOOHHH NOOOO-
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Re: Hunk for doom 3.0 [released]
QuickShotGunman wrote:No bolt-action rifle,Matilda,Red9,Rocket Launcher and Special Rocket Launcher then?Mokey wrote:OH NO,OOOHHH NOOOO-
nahh...i guess with this set is ok, the problem dude, for example rocket launcher, when i take screenshots , the fire animation of the rocket launcher spawn lot of smoke around the screen and that is a BIG problem.
agree, actualy hunk is my favorite.twinkieman93 wrote:Pft, everyone knows HUNK is the most badass RE character. At least he doesn't start talking about grand evil schemes and then doesn't shut up until you toss him into a volcano four games later.DOOMERO-21 wrote:yeah, specialy wesker is the most badass, is very powerfull.uobito wrote:Can't wait grab the 2 new merch and kick some demonic butt xD
this trailer i release some days ago, the final part show a little gameplay of wesker.
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Re: Hunk for doom 3.0 [released]
It will the SP version or Coop Version?
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Re: Doom The Mercenaries zdoom/gzdoom version
I reuploaded again the mod and include: zandronum, skulltag, zdoom and gzdoom version, the diference between zandronum and zdoom are : removed and added new flags and scripts, but i need to said the zdoom version is not the final version, becuase i need to enhance this mod with the new flags of zdoom and add new sprites and that will take time, that for better, but for the moment enjoy this, go to the first post and download the file if you want to play =)
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Re: Doom The Mercenaries zdoom/gzdoom version
For the Zandronum version: While running using doom 2s running key and combining that with the intended run for this mod allows the player to run/move twice as fast.
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Re: Doom The Mercenaries zdoom/gzdoom version
I can confirm it does this in ZDoom as well. I'd just alter the move speeds so whether you're running or walking you move the same speed, as I assume the "running" you get by holding fire while not aiming is done outside of those parameters.Whiteace wrote:For the Zandronum version: While running using doom 2s running key and combining that with the intended run for this mod allows the player to run/move twice as fast.
Also, I feel like Ada having an infinite amount of exploding crossbow bolts to be rather over-powered, along with Wesker's rifle having an infinite supply of ammo to reload from. Yes, I realize they're counter-balanced what with Ada being rather flimsy so you have to be really cautious with it and Wesker having to look through the scope making it less easy to aim at something close-up(unless you're like a superpro FaZe quickshotter

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Re: Doom The Mercenaries zdoom/gzdoom version
exist 2 ways for run:Whiteace wrote:For the Zandronum version: While running using doom 2s running key and combining that with the intended run for this mod allows the player to run/move twice as fast.
-press forward+reload button, also you can use turn 180 if you press back + reload
-press forward+fire button, but you cant use turn 180.
and yes if you put always run, the char will be very faster, but if you disable that the char is very slow, so turn down the always run.
for the rifle semiauto infinite, is becuase wesker not use a knife, so what happen if wesker have 0 ammo? need something for attack, for Ada i decide the bow gun infinite, but at the same time is very dangerous for her if you shoot to a close range.
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Re: Doom The Mercenaries zdoom/gzdoom version
For Wesker I suppose this is reasonable(even though handgun ammo is friggin' everywhere and you are really bad at this if you run out with any sort of regularity) but for Ada if anything is at a distance where I can hit it with the bowgun without hurting myself, I can never think of a reason to not use the bowgun. Having a limited supply of explosive bolts would be a good reason.DOOMERO-21 wrote:exist 2 ways for run:Whiteace wrote:For the Zandronum version: While running using doom 2s running key and combining that with the intended run for this mod allows the player to run/move twice as fast.
-press forward+reload button, also you can use turn 180 if you press back + reload
-press forward+fire button, but you cant use turn 180.
and yes if you put always run, the char will be very faster, but if you disable that the char is very slow, so turn down the always run.
for the rifle semiauto infinite, is becuase wesker not use a knife, so what happen if wesker have 0 ammo? need something for attack, for Ada i decide the bow gun infinite, but at the same time is very dangerous for her if you shoot to a close range.
Speaking of limited ammo, is there ammo pickups for the Handcannon and the Killer7? I've never seen any.
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Re: Doom The Mercenaries zdoom/gzdoom version
the hand cannon ammo replaces the bagpack and the killer 7 ammo replaces the rocket and rocket box but the probability is 30%
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Re: Doom The Mercenaries zdoom/gzdoom version
very very nice!!
But personally I have always dislike 3d person view in doom: it's not doom anymore
But personally I have always dislike 3d person view in doom: it's not doom anymore

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Re: Doom The Mercenaries zdoom/gzdoom version
Can someone move it to a decent host? MEGA hates me!
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Re: Doom The Mercenaries zdoom/gzdoom version
http://www.mediafire.com/?7ilwfnoxcx96eizkb1 wrote:Can someone move it to a decent host? MEGA hates me!
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Re: Doom The Mercenaries zdoom/gzdoom version
Still doing sometinhg on the mod hm...?
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Re: Doom The Mercenaries zdoom/gzdoom version
some weeks ago....