Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

uobito wrote:Red hot in the move xD nice looking the mod grow well :) Wesker and Ada will be in the coop too or it will other story?
Ada is for coop, Wesker i have problems with him, i cant found the skin (for the player real 3d person) of zombie plague, actualy Leon, Hunk and Krauser have his own skin, but will be no problem of zdoom version, so i am thinking not include Wesker for the zandronum version, but all can change if i found the skin (actualy exist the wesker with star costume, but i want the black costume).
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QuickShotGunman
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Re: Hunk for doom 3.0 [released]

Post by QuickShotGunman »

Explosive crossbow plz.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

QuickShotGunman wrote:Explosive crossbow plz.
ok

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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

Krauser will mad on Ada cos she got explosive arrows xD. Are you planning puting the Hookshot weapon Ada too?
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

uobito wrote:Krauser will mad on Ada cos she got explosive arrows xD. Are you planning puting the Hookshot weapon Ada too?
no, i dont think that weapon is necesary, other thing that only appear on specific places and could be more harder to rip, other thing:

i finished Ada yesterday is 100% done

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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

Another nice work like i expected :). Are that to hard to add RE1 Chris and Jill or Barry?
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »



the zandronum version is almost done only need the multiplayer test, for zdoom version will take time, i will include wesker, that mean, the new zdoom version will be the full.
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

Nice but if i see correctly i didn't saw Leon's Typewriter and see only a TMP.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

[youtube][/youtube]
uobito wrote:Nice but if i see correctly i didn't saw Leon's Typewriter and see only a TMP.
was removed for 2 reazons:

each char have a special weapon, for Leon is the hand cannon, is not necesary another special.
the other thing is the chicago when fires, cause dificulties of the fps view.

also i removed the riotgun for Hunk becuase i think not combine the style of shotgun with that char, but combine perfect a pistol and machinegun, also for this reazon, the tmp of Hunk is more powerfull.

another thing: the zandronum version have a bonus track i will show on the trailer soon.
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

And what he will got for the Shotgun ?
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

uobito wrote:And what he will got for the Shotgun ?
the shotgun shells are random with machinegun ammo, so is not problem.
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

I mean r he got another weapon for the shotgun?
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

ok this is the list of the final version (zandronum)

Leon: punisher, shotgun, tmp,hand cannon, grenade, knife.
Hunk: blacktail, riotgun, tmp w/stock,grenade, prl412.
krauser: bow, hand gun, striker, tmp, grenade, knife, +super arm.
Ada: blacktail, shotgun (separate ways), tmp, bowgun, grenade, knife.
Wesker: handgun w/silencer, shotgun, chicago typewriter, grenade, rifle semiauto, killer7.

Hunk have the most powerfull tmp.
Leon and Wesker the most powerfull shotgun.
Ada and Hunk the most powerfull pistol.
Wesker handgun cant alert monsters.
Wesker have the most powerfull melees.
The most powerfull weapon is hand cannon, but the ammo only appear sometimes.
Wesker have more weapons.

infinite weapons: pr412, bowgun, bow and rifle semiauto.

for zdoom/gzdoom will be a little diferent: all the chars will use the flash grenade and hunk will use the neck breaker.

flash grenade cant be supported by zandronum becuase i need the decorate action a_radiusgive.
neck breaker for hunk is possible, but ussing the flag +forcepain only supported by zdoom.

for the moment the progress of the mod is 98%, only i need to add the grenades for wesker.
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

Can't wait grab the 2 new merch and kick some demonic butt xD
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

uobito wrote:Can't wait grab the 2 new merch and kick some demonic butt xD
yeah, specialy wesker is the most badass, is very powerfull.

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