Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
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rollingcrow
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Graphics Processor: nVidia with Vulkan support

Re: Hunk for doom 3.0 [released]

Post by rollingcrow »

Another thing I noticed: Leon doesn't go through the falling animation and light inverting when sent to 1 HP.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

Se7eNytes wrote:Another thing I noticed: Leon doesn't go through the falling animation and light inverting when sent to 1 HP.
the light inverting only works 1 time, that is a alert sign and the falling only works the 70% of the cases.
Last edited by DOOMERO-21 on Tue Nov 06, 2012 11:47 am, edited 1 time in total.
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QuickShotGunman
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Location: Roscoe Street Station

Re: Hunk for doom 3.0 [released]

Post by QuickShotGunman »

Estopolis wrote:the charging weapon(Forgot the name)
PRL-412
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Project_Hellbane
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Location: The Inner Graves

Re: Hunk for doom 3.0 [released]

Post by Project_Hellbane »

I found what appears to be a glitch, pressing superjump, than accidently pressing it again while in the air, causes you to lose anouther superjump.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

Project_Hellbane wrote:I found what appears to be a glitch, pressing superjump, than accidently pressing it again while in the air, causes you to lose anouther superjump.
that is a glitch, i will fix that not soon, because i want more report bugs before launch another patch.
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NachtIntellect
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Location: Bienenstock, Germany

Re: Hunk for doom 3.0 [released]

Post by NachtIntellect »

Thankyou for producing such a wonderful mod (Even though it is a demo it's still great) I enjoyed this a lot and hope others can also find enjoyment out of this.
P.s Leon is still my favourite character and always will be, perhaps in another time you can release a new mercs mode with the other characters having new costumes or different characters.
Failure
Posts: 94
Joined: Sun Sep 16, 2012 9:21 pm

Re: Hunk for doom 3.0 [released]

Post by Failure »

''El usuario ha suprimido este video''

De que trataba el video? D;.

(Sorry for don't use english on this post).
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DOOMERO-21
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Location: Chile

Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »



working now the zandronum/skulltag version and fixed the zdoom bugs.

diferences with zdoom version:

removed the flashbang, reazon: zandronum/skulltag cant support a_radiusgive
removed the neckbreaker, reazon: zandronum/skulltag cant support the flag +forcepain
changed the health bar code for zandronum, the original code cause lag.
added skins for the 3 chars.
added a new melee for hunk, is a new kick (replace the neckbreaker)
cooperative compatible.

progress: 90%
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

THe long waited coop version for me i cant wait it, to bad some engine cant support all the moves.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »



another coop gameplay
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

are you planning on partner heal or you keep re4 style?
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Valherran
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Re: Hunk for doom 3.0 [released]

Post by Valherran »

uobito wrote:are you planning on partner heal or you keep re4 style?
That's a good question...
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Doom Juan
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Re: Hunk for doom 3.0 [released]

Post by Doom Juan »

Just saw the video for this on youtube - very impressive, looks like a lot of dedicated work went into it.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »



Ada.
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uobito
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Re: Hunk for doom 3.0 [released]

Post by uobito »

Red hot in the move xD nice looking the mod grow well :) Wesker and Ada will be in the coop too or it will other story?

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