Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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rollingcrow
- Posts: 733
- Joined: Tue Mar 02, 2010 8:30 pm
- Graphics Processor: nVidia with Vulkan support
Re: Hunk for doom 3.0 [released]
Another thing I noticed: Leon doesn't go through the falling animation and light inverting when sent to 1 HP.
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Hunk for doom 3.0 [released]
the light inverting only works 1 time, that is a alert sign and the falling only works the 70% of the cases.Se7eNytes wrote:Another thing I noticed: Leon doesn't go through the falling animation and light inverting when sent to 1 HP.
Last edited by DOOMERO-21 on Tue Nov 06, 2012 11:47 am, edited 1 time in total.
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QuickShotGunman
- Posts: 379
- Joined: Tue Jul 17, 2012 11:41 am
- Location: Roscoe Street Station
Re: Hunk for doom 3.0 [released]
PRL-412Estopolis wrote:the charging weapon(Forgot the name)
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Project_Hellbane
- Posts: 114
- Joined: Thu Oct 27, 2011 5:27 pm
- Location: The Inner Graves
Re: Hunk for doom 3.0 [released]
I found what appears to be a glitch, pressing superjump, than accidently pressing it again while in the air, causes you to lose anouther superjump.
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Hunk for doom 3.0 [released]
that is a glitch, i will fix that not soon, because i want more report bugs before launch another patch.Project_Hellbane wrote:I found what appears to be a glitch, pressing superjump, than accidently pressing it again while in the air, causes you to lose anouther superjump.
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NachtIntellect
- Posts: 312
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: Hunk for doom 3.0 [released]
Thankyou for producing such a wonderful mod (Even though it is a demo it's still great) I enjoyed this a lot and hope others can also find enjoyment out of this.
P.s Leon is still my favourite character and always will be, perhaps in another time you can release a new mercs mode with the other characters having new costumes or different characters.
P.s Leon is still my favourite character and always will be, perhaps in another time you can release a new mercs mode with the other characters having new costumes or different characters.
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Failure
- Posts: 94
- Joined: Sun Sep 16, 2012 9:21 pm
Re: Hunk for doom 3.0 [released]
''El usuario ha suprimido este video''
De que trataba el video? D;.
(Sorry for don't use english on this post).
De que trataba el video? D;.
(Sorry for don't use english on this post).
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Hunk for doom 3.0 [released]
working now the zandronum/skulltag version and fixed the zdoom bugs.
diferences with zdoom version:
removed the flashbang, reazon: zandronum/skulltag cant support a_radiusgive
removed the neckbreaker, reazon: zandronum/skulltag cant support the flag +forcepain
changed the health bar code for zandronum, the original code cause lag.
added skins for the 3 chars.
added a new melee for hunk, is a new kick (replace the neckbreaker)
cooperative compatible.
progress: 90%
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uobito
- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [released]
THe long waited coop version for me i cant wait it, to bad some engine cant support all the moves.
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Hunk for doom 3.0 [released]
another coop gameplay
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uobito
- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [released]
are you planning on partner heal or you keep re4 style?
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Valherran
- Posts: 1414
- Joined: Tue Oct 27, 2009 12:58 pm
Re: Hunk for doom 3.0 [released]
That's a good question...uobito wrote:are you planning on partner heal or you keep re4 style?
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Doom Juan
- Posts: 417
- Joined: Sun Sep 02, 2012 2:36 pm
Re: Hunk for doom 3.0 [released]
Just saw the video for this on youtube - very impressive, looks like a lot of dedicated work went into it.
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
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uobito
- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [released]
Red hot in the move xD nice looking the mod grow well
Wesker and Ada will be in the coop too or it will other story?