Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
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Terrorized666
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Re: Hunk for doom 3.0 [WIP]

Post by Terrorized666 »

One thing I noticed (in the Leon video posted on Oct 23 and others) was that when he was in the dark, he looked full bright still, and looked very out of place :/ Would you be able to fix that?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



here the last video before release the mod, now is on phase of test.

progress 99,9%

now some of my beta testers are playing and founding bugs, i hope they cant found nothing, becuase i want release this tomorrow.
Zombieguy
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Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

DOOMERO-21 wrote:i want release this tomorrow.
:D
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

I can't wait it and see ur work under my fingers :)
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DOOMERO-21
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Re: Hunk for doom 3.0 [release into a few hours]

Post by DOOMERO-21 »

ok, the request of zombieguy was added: a jump button including animation for that, the jump only works pressing forward + jump (jumping for walk) button or forward + fire + jump button (jumping for run), ok i guess the mod is finished i need to sleep and wake up for the release.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

ok the first post i put the download link and trailer enjoy =)

pd: is not strange found bugs, not exist the perfect mod.
Zombieguy
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Re: Hunk for doom 3.0 [released]

Post by Zombieguy »

Ah, so that's what you were doing. Making the trailer. Anyway, I'll give this a go tomorrow. I trust there are some minor improvements since I last played it. :)
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

Zombieguy wrote:Ah, so that's what you were doing. Making the trailer. Anyway, I'll give this a go tomorrow. I trust there are some minor improvements since I last played it. :)
not only the trailer some issues with the mod too.
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rollingcrow
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Graphics Processor: nVidia with Vulkan support

Re: Hunk for doom 3.0 [released]

Post by rollingcrow »

Bug - moving backwards while dying is faster than moving forward.
Zombieguy
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Re: Hunk for doom 3.0 [released]

Post by Zombieguy »

That's not a bug, I don't think.
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Big C
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Re: Hunk for doom 3.0 [released]

Post by Big C »

EDIT: Nevermind. Either Rapidshare fixed itself or the school internet stopped sucking like a vacuum cleaner. Impressions coming soon!
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

Big C wrote:EDIT: Nevermind. Either Rapidshare fixed itself or the school internet stopped sucking like a vacuum cleaner. Impressions coming soon!
i know, sometimes rapidshare sucking a little with the link, but i cant upload from mediafire and i dont know why.
Zombieguy
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Re: Hunk for doom 3.0 [released]

Post by Zombieguy »

I'll upload a mediafire link tomorrow.
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Big C
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Re: Hunk for doom 3.0 [released]

Post by Big C »

Gracias, Zombieguy.

So:

-Controls are much MUCH different from any other DooM mod I've played. I think you should tell people that you can only reload while aiming and also can only switch weapons while standing still. And also that you can only look up or down while aiming.
-RE4 had laser sights for everyone's weapon (except in the Wii version), I think that'd be cool to have here and not too hard to implement. Having the green HUD crosshair over the character graphics just looks fugly.
-On that note the HUD seems a bit buggy---everything works right except for the ammo counts. Is this mod not widescreen compatible? Because I see no ammo counts to the right of my health bar and suspect they got wedged off right side of the screen, so I can't tell how many rounds I have. Also, black borders all around the screen. Maybe this was deliberate but I'm a little confused.

That much said, on with the praise!:

Booted up E2M1 on the middle difficulty. Cleared the first two piles of zombies with a mixture of Krauser's TMP and grenades. Fought off the rear ambush of teleporting monsters with long distance bow shots, went into the teleporter and had a very messy but very fun battle in the boiling blood room with the platforms. Accidentally weakened self with a misplaced grenade. Went into the hidden dark plasma room and took down everything with the Striker---except for a hidden demon I forgot about that ambushed me and finished me off.

This style of gameplay works surprisingly well with DooM.
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DOOMERO-21
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Re: Hunk for doom 3.0 [released]

Post by DOOMERO-21 »

the ammo numbers appear just apply the correct screen blocks, the black border is for prevent the missing corners from the left side of the char (aiming) when you are 16:9, looks uggly without that.
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