Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
Realy Leon and Wesker in same side? It's kinda interesting how u come up whit it and Wesker want save Krauser lol Wesker dont like no 1 just his beautiful plans.
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
is becuase wesker want leon alive for not lose the sample, think about all those hordes of demons behind of leon, he has the sample, but leon is not working for wesker, but on the krauser version, wesker want krauser kill leon and retrieve the sample, if you saw, wesker want leon contact with krauser for that reazon.uobito wrote:Realy Leon and Wesker in same side? It's kinda interesting how u come up whit it and Wesker want save Krauser lol Wesker dont like no 1 just his beautiful plans.
is becuase a friend send me a file for that, he removed all the textures from re4 (xscr foldier, this is the responsible of the textures) and xfiles (textures for enemies and other things) is just only put this foldiers into re 4 foldier and that is all, so the background is black now =)chronoteeth wrote:i do gotta ask, how'd you get the rips so dang clean? Theres no artifacts or anything, and as I know theres still no way to modify the levels yet. Custom textures for it perhaps?
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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
Ah thats the trick now i understand the intro thx for lighting me up
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Re: Hunk for doom 3.0 [WIP]
The way Leon's hair sways back and forth amuses me. xD
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- Posts: 312
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: Hunk for doom 3.0 [WIP]
Yeah, I bet he has really soft hair for it to move like that XD I always loved his girly hair.Zombieguy wrote:The way Leon's hair sways back and forth amuses me. xD
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- Posts: 1423
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
added the falling animation: i started with krauser:
i used fraggle script thanks to enjay for change the player view height when krauser fall, and later return to normal when krauser is stand, but the fsglobal only wotks with a bat file, i really want to know how to include into the wad for not need the txt, but like a global script.
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- Location: Canada
Re: Hunk for doom 3.0 [WIP]
I think this project is cool. Just think of the levels you could make with it!
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
added falling animation for leon and death animation.
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- Posts: 89
- Joined: Wed Apr 15, 2009 11:45 pm
Re: Hunk for doom 3.0 [WIP]
I was wondering, the Handcannon can hold a max of 999 bullets right now. Is that intentional?
Also I was kind of hoping to see the Broken Butterfly but the Handcannon is also very good.
Will there be a limit on Krauser's blade mode? Seems like he could do it freely in his video.
Also for levels involving the Icon of Sin will the characters have something to deal with it? I know Krauser has those explosive arrows.
Looks nice so far.
Also I was kind of hoping to see the Broken Butterfly but the Handcannon is also very good.
Will there be a limit on Krauser's blade mode? Seems like he could do it freely in his video.
Also for levels involving the Icon of Sin will the characters have something to deal with it? I know Krauser has those explosive arrows.
Looks nice so far.
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
and dodge fight
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- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: Hunk for doom 3.0 [WIP]
Oh man, this just keeps getting better and better. 
Will there be a quickknife key like in actual Resident Evil 4?

Will there be a quickknife key like in actual Resident Evil 4?
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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
This wad realy cool nice work. I didnt imaged that lost soul is a las plagas lol (killing them whit flashbang granate) and Cyberdemon is now a resident evil boss whit that dodge moves
keep up Doomero!

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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
tested on map 32, plutonia.
progress: 98%
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- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: Hunk for doom 3.0 [WIP]
Jesus Christ dude, that's gloriously insane.DOOMERO-21 wrote:
KICKING MUDDAFUGGIN' ARCHVILES TO DEATH.
Can't wait to take the demo of this for a spin.

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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
Maybe u should make a New Final Boss in the final version in mercs that fit for mercs and it my thing but hunks special weapon shouéd have a bit longer recharge rate what u think about this?