Doom The Mercenaries [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
In older videos i saw RPG in Krauser hands is it in? I looking forward on Hunk-Krauser demo relase so much O_O
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- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Hunk for doom 3.0 [WIP]
yes, but i will not include for the demo, each char will contain:uobito wrote:In older videos i saw RPG in Krauser hands is it in? I looking forward on Hunk-Krauser demo relase so much O_O
pistol
machinegun
special weapon
knife(only krauser)
grenade(flash or explosive depending the char)
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- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
The mod will run only on zdoom?
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
leon with punisher and shotgun enjoy =)
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- Posts: 311
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: Hunk for doom 3.0 [WIP]
Leon is looking sexy with his girly hair, I just want to stroke it X_X
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- Posts: 31
- Joined: Thu Aug 16, 2012 1:46 pm
Re: Hunk for doom 3.0 [WIP]
Ada will come too i hope and the merchant (jokeing whit merchant xD) Leo look cool like the other 3 i love your work much ^_^
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- Joined: Mon May 24, 2010 4:38 pm
- Location: C:\Earth>
Re: Hunk for doom 3.0 [WIP]
So, you are going to remove the sudden pause and dramatic animation when the dude gets hurt, right?
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
the pain animation only appear 70% of the cases.Zombieguy wrote:So, you are going to remove the sudden pause and dramatic animation when the dude gets hurt, right?
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Re: Hunk for doom 3.0 [WIP]
Oh, thank god. That would've bee awful.
Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
but your point when appear lot of demons and leon enter to pain state with lots of attack is not very awful, becuase when leon enter to pain, all the monsters cant attack leon, the a_chase change to a_wander, and when leon back to normal the monster return to a_chase.Zombieguy wrote:Oh, thank god. That would've bee awful.
Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
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- Posts: 1880
- Joined: Mon May 24, 2010 4:38 pm
- Location: C:\Earth>
Re: Hunk for doom 3.0 [WIP]
Oh. Man, I just got TOLD, son! 

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- Location: Chile
Re: Hunk for doom 3.0 [WIP]
chicago tipewriter for leon =)
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- Joined: Tue Jul 17, 2012 11:41 am
- Location: Roscoe Street Station
Re: Hunk for doom 3.0 [WIP]
Special 2 could be applied to this mod?DOOMERO-21 wrote:
chicago tipewriter for leon =)
Last edited by QuickShotGunman on Tue Oct 30, 2012 6:06 pm, edited 1 time in total.
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- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Hunk for doom 3.0 [WIP]
added knife and grenade for leon =)
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- Preferred Pronouns: It/Its
Re: Hunk for doom 3.0 [WIP]
i do gotta ask, how'd you get the rips so dang clean? Theres no artifacts or anything, and as I know theres still no way to modify the levels yet. Custom textures for it perhaps?