Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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uobito
Posts: 31
Joined: Thu Aug 16, 2012 1:46 pm

Re: Hunk for doom 3.0 [WIP]

Post by uobito »

In older videos i saw RPG in Krauser hands is it in? I looking forward on Hunk-Krauser demo relase so much O_O
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DOOMERO-21
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Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:In older videos i saw RPG in Krauser hands is it in? I looking forward on Hunk-Krauser demo relase so much O_O
yes, but i will not include for the demo, each char will contain:

pistol
machinegun
special weapon
knife(only krauser)
grenade(flash or explosive depending the char)
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

The mod will run only on zdoom?
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DOOMERO-21
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Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



leon with punisher and shotgun enjoy =)
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NachtIntellect
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Location: Bienenstock, Germany

Re: Hunk for doom 3.0 [WIP]

Post by NachtIntellect »

Leon is looking sexy with his girly hair, I just want to stroke it X_X
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uobito
Posts: 31
Joined: Thu Aug 16, 2012 1:46 pm

Re: Hunk for doom 3.0 [WIP]

Post by uobito »

Ada will come too i hope and the merchant (jokeing whit merchant xD) Leo look cool like the other 3 i love your work much ^_^
Zombieguy
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Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

So, you are going to remove the sudden pause and dramatic animation when the dude gets hurt, right?
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DOOMERO-21
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Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Zombieguy wrote:So, you are going to remove the sudden pause and dramatic animation when the dude gets hurt, right?
the pain animation only appear 70% of the cases.
Zombieguy
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Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

Oh, thank god. That would've bee awful.

Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
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DOOMERO-21
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Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Zombieguy wrote:Oh, thank god. That would've bee awful.

Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
but your point when appear lot of demons and leon enter to pain state with lots of attack is not very awful, becuase when leon enter to pain, all the monsters cant attack leon, the a_chase change to a_wander, and when leon back to normal the monster return to a_chase.
Zombieguy
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Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

Oh. Man, I just got TOLD, son! :oops:
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DOOMERO-21
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Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



chicago tipewriter for leon =)
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QuickShotGunman
Posts: 379
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Location: Roscoe Street Station

Re: Hunk for doom 3.0 [WIP]

Post by QuickShotGunman »

DOOMERO-21 wrote:

chicago tipewriter for leon =)
Special 2 could be applied to this mod?
Last edited by QuickShotGunman on Tue Oct 30, 2012 6:06 pm, edited 1 time in total.
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DOOMERO-21
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Location: Chile

Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



added knife and grenade for leon =)
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chronoteeth
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Re: Hunk for doom 3.0 [WIP]

Post by chronoteeth »

i do gotta ask, how'd you get the rips so dang clean? Theres no artifacts or anything, and as I know theres still no way to modify the levels yet. Custom textures for it perhaps?

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