doom monsters in strife?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- armymen12002003
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doom monsters in strife?
how hard would it be to go about adding doom monsters in strife?
Re: doom monsters in strife?
Shouldn't be that hard. The main part is graphics and sounds. Other than that, ZDoom has all of the AI and functioning DECORATE of the monster already. For the graphics, you'd just need to insert the graphics from the Doom I or II IWAD, for example, and the same for the sounds. The sounds should be good as-is, but the graphics may suffer from palette issues. You could do this manually, or maybe use an automation like SLADE3 has. After that, you should be good to go.
Hopefully I'm not forgetting something you need.
Hopefully I'm not forgetting something you need.
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
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Re: doom monsters in strife?
For placing them in a map editor, you'll need to give them editor numbers.
The simplest way to do that is with RandomSpawners:
You can make each of them with a single line of code, as you see.
The simplest way to do that is with RandomSpawners:
Code: Select all
Class MapImp : RandomSpawner 1337 { DropItem "DoomImp" }
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: doom monsters in strife?
ok thanks ill try this later onGez wrote:For placing them in a map editor, you'll need to give them editor numbers.
The simplest way to do that is with RandomSpawners:
You can make each of them with a single line of code, as you see.Code: Select all
Class MapImp : RandomSpawner 1337 { DropItem "DoomImp" }