doom monsters in strife?

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armymen12002003
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doom monsters in strife?

Post by armymen12002003 »

how hard would it be to go about adding doom monsters in strife?
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arookas
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Re: doom monsters in strife?

Post by arookas »

Shouldn't be that hard. The main part is graphics and sounds. Other than that, ZDoom has all of the AI and functioning DECORATE of the monster already. For the graphics, you'd just need to insert the graphics from the Doom I or II IWAD, for example, and the same for the sounds. The sounds should be good as-is, but the graphics may suffer from palette issues. You could do this manually, or maybe use an automation like SLADE3 has. After that, you should be good to go.

Hopefully I'm not forgetting something you need.
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armymen12002003
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Re: doom monsters in strife?

Post by armymen12002003 »

oh ok
Gez
 
 
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Re: doom monsters in strife?

Post by Gez »

For placing them in a map editor, you'll need to give them editor numbers.

The simplest way to do that is with RandomSpawners:

Code: Select all

Class MapImp : RandomSpawner 1337 { DropItem "DoomImp" }
You can make each of them with a single line of code, as you see.
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armymen12002003
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Re: doom monsters in strife?

Post by armymen12002003 »

Gez wrote:For placing them in a map editor, you'll need to give them editor numbers.

The simplest way to do that is with RandomSpawners:

Code: Select all

Class MapImp : RandomSpawner 1337 { DropItem "DoomImp" }
You can make each of them with a single line of code, as you see.
ok thanks ill try this later on
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