The First ZDoom Community Map Project is Finished!
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Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
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Siggi
- Posts: 3288
- Joined: Sun Oct 03, 2004 8:57 am
- Preferred Pronouns: They/Them
- Location: South Africa
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Belial
- Posts: 1616
- Joined: Wed Feb 09, 2005 3:09 pm
It spawns regular imps. I'd like to see it go as it tends to screw up coop games.
And since spawned items don't stay in multiplayer no matter what, the arena weapon spawns have to be redone.
The only thing wrong about single player is that [censored word] save line in front of a heresy lord. It needs to be moved.
And since spawned items don't stay in multiplayer no matter what, the arena weapon spawns have to be redone.
The only thing wrong about single player is that [censored word] save line in front of a heresy lord. It needs to be moved.
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Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
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Da Spadger
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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Da Spadger
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
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DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
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Piezo
- Posts: 148
- Joined: Mon Aug 16, 2004 2:49 pm
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Unknown_Assassin
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
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Da Spadger
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
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Belial
- Posts: 1616
- Joined: Wed Feb 09, 2005 3:09 pm