[Discontinued] NC HUD v2.6.0 - September 7th, 2019
-
- Posts: 35
- Joined: Sun Jun 02, 2019 11:13 am
- Graphics Processor: Intel (Legacy GZDoom)
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
Ah, gotcha. Makes sense. Thanks
-
- Posts: 37
- Joined: Sun Apr 08, 2018 6:49 am
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
It could be my mistake in that I did just try it and it did work with an invincibility powerup, but I assumed it would give a timer for the Berserk powerup and it doesn't.Blue Shadow wrote:Just tested it. The powerups do show up just fine for me. Do you have the "Active powerups" option enabled? And are all the files loaded in the correct order?
-
- Posts: 5027
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
Since the berserk powerup's presence is indicated by means other than a powerup timer (the health icon changes to black), it's not displayed on the HUD by default. However, it looks like there is an alternate berserk powerup in MetaDoom, in addition to the original, which lasts for a minute. It's not displayed on the HUD since it lacks an icon assignment.hybridial wrote:I assumed it would give a timer for the Berserk powerup and it doesn't.
Anyway, it should be fixed for the next release.
-
- Posts: 37
- Joined: Sun Apr 08, 2018 6:49 am
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
Thanks, that's awesome to hear, and than you again for the mod, I did not quite know how much I wanted a more slickly designed HUD for the Doom engine games that is as informative as possible without looking ugly.
-
- Posts: 5027
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
You're welcome. I'm glad that people are enjoying this.
-
- Posts: 5027
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
2.6.0 is out.
-
- Posts: 49
- Joined: Sat Oct 24, 2009 1:23 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
Oh, we got the customizable colors! Thanks. <3
-
- Posts: 80
- Joined: Thu Sep 14, 2017 6:50 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
Can you make this Compatible with
Duke Nukem 3D v10b and Ultra Crsipy Please ?
https://www.moddb.com/mods/duke-nukem-3 ... em-3d-v101
https://www.doomworld.com/forum/topic/1 ... zdoom-mod/
also your HUD is Awesome
Duke Nukem 3D v10b and Ultra Crsipy Please ?
https://www.moddb.com/mods/duke-nukem-3 ... em-3d-v101
https://www.doomworld.com/forum/topic/1 ... zdoom-mod/
also your HUD is Awesome
-
- Posts: 5027
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
Are those two mods at least playable without patches (is there a lot that's missing or doesn't work as intended)?
-
- Posts: 80
- Joined: Thu Sep 14, 2017 6:50 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
I'll look into it ASAP . and I will post screenshots and provide information
Quick Question : Will you add option to Disable the Mugshot ? because there are a few mods that don't use mugshots
Like the two I mentioned before
Quick Question : Will you add option to Disable the Mugshot ? because there are a few mods that don't use mugshots
Like the two I mentioned before
-
- Posts: 5027
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
You can do that, but only via a patch.goldenmob72 wrote:Quick Question : Will you add option to Disable the Mugshot ? because there are a few mods that don't use mugshots
Like the two I mentioned before
-
- Posts: 80
- Joined: Thu Sep 14, 2017 6:50 am
-
- Spotlight Team
- Posts: 1374
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
Good Lord, what's going on with your long ammo list there? Sweet baby Jesus.
-
- Posts: 5027
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
There was no need for it to be a user option; you're the first one to ask for it.goldenmob72 wrote:Why via Patch ? Why not add it to the Main file ?
Regarding patches, as I said in the opening post, I don't accept patch requests. So you either create them yourself, or see if someone is willing to do that for you.
Usually, things like that are tracked by an inventory item. So find out which item, and do something like some of the patches are doing*.The Only problem in Ultra Crispy is when Throwing TNT/Dynamite The Meter Bar doesn't show up
I did do this in NCHUD, but it just didn't show up
Use [wiki]ALTHUDCF[/wiki] to give them icons.and the Problem in Duke Nukem 3D v10b is that in the ammo bar the ammo icons do not show
Spoiler: *
-
- Posts: 15
- Joined: Thu Sep 13, 2018 1:55 am
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
I've added the patch of Brutal Doom v21 Doom 2016 Arsenal, which would also require the Brutal Doom patch for NC HUD. Here is the Doom 2016 Arsenal for Brutal Doom.
You do not have the required permissions to view the files attached to this post.