[Discontinued] NC HUD v2.6.0 - September 7th, 2019
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Re: [Release] NC HUD v2.1.0 - April 8th, 2018
I updated the Doom Incarnate patch so it works with the newest version of the mod. I've also updated the Argent, Brutal Doom, Final Doomer, and Project Brutality patches with other small changes.
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Re: [Release] NC HUD v2.1.0 - April 8th, 2018
Patches have been updated.
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Re: [Release] NC HUD v2.1.0 - April 8th, 2018
NC HUD is now on GItHub. I always thought it was too late for this project to put it up there (I still think that it is), but to make it easier on patch contributors to track what changes I do (for the sake of updating their patches), I decided to do that anyway.
Speaking of patches, all the patches listed on the first page are part of the repository now. This means if you want to contribute or update patches, pull requests are the way to go now.
Speaking of patches, all the patches listed on the first page are part of the repository now. This means if you want to contribute or update patches, pull requests are the way to go now.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
v2.2.0 is out.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
I'd like to propose a suggestion for the next iteration of the HUD:
Have a system in place to allow plugin developers to filter out "fake powerups" like the ones in Brutal Doom, namely...
"PowerBloodOnVisor"
"PowerGreenBloodOnVisor"
"PowerBlueBloodOnVisor"
...as they currently display a 90-second powerup timer with no icon.
Have a system in place to allow plugin developers to filter out "fake powerups" like the ones in Brutal Doom, namely...
"PowerBloodOnVisor"
"PowerGreenBloodOnVisor"
"PowerBlueBloodOnVisor"
...as they currently display a 90-second powerup timer with no icon.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
What icons do these "powerups" use?
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
These "powerups" aren't meant to be visible to the player in the first place, yet the NCHUD is detecting them regardless, and showing no icon at all henceforth; see attached screenshot.
On the flipside with Heretic, it seems that only the Tome of Power artifact has the timer, where there are also artifacts like the following...
Torch
Shadowsphere
Ring of Invincibility
Wings of Wrath (this one might have the timer, haven't tested yet)
...that have similar powerup durations, yet aren't shown.
On the flipside with Heretic, it seems that only the Tome of Power artifact has the timer, where there are also artifacts like the following...
Torch
Shadowsphere
Ring of Invincibility
Wings of Wrath (this one might have the timer, haven't tested yet)
...that have similar powerup durations, yet aren't shown.
You do not have the required permissions to view the files attached to this post.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
Yes, I realize that. What I would like to know is the icons they reference in their DECORATE code. The HUD is drawing them because they use valid graphics as their icons; an "empty" graphic is still considered a valid icon.ShockwaveS08 wrote:These "powerups" aren't meant to be visible to the player in the first place, yet the NCHUD is detecting them regardless, and showing no icon at all henceforth; see attached screenshot.
Heretic gave icons to the Wings of Wrath and Tome of Power only - that's why they display while the rest don't. The icons patch only covers Doom's powerups.On the flipside with Heretic, it seems that only the Tome of Power artifact has the timer, where there are also artifacts like the following...
Torch
Shadowsphere
Ring of Invincibility
Wings of Wrath (this one might have the timer, haven't tested yet)
...that have similar powerup durations, yet aren't shown.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
They use TNT1A0. I made an exception for that in my local copy and the issue is gone. Also, a minor suggestion Blue: would you consider adding a toggle for the power-up display?
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
Tried working with GitHub to make a pull request, but I still can't figure it out, so I'll just state my request here:
Hexen needs a powerup filter, too, for the Torch to show up; everything else works as-intended.
ADDENDUM: I sent a pull request, and this function has since been integrated into the appropriate plugin. As of now. all traditional powerups and artifacts from Doom, Heretic, and Hexen will now show timers if you load that plugin.
Hexen needs a powerup filter, too, for the Torch to show up; everything else works as-intended.
ADDENDUM: I sent a pull request, and this function has since been integrated into the appropriate plugin. As of now. all traditional powerups and artifacts from Doom, Heretic, and Hexen will now show timers if you load that plugin.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
Any chance on adding "Owned Weapons Only" support for plugins? Prime example is Brutal Doom v21, where - no matter what options I set - the HUD still shows every single ammo type, even those for which you do not own the appropriate weapon in question.
i.e. MG42 Ammo is always being displayed, even though player hasn't found it in Doom II, MAP31.
i.e. MG42 Ammo is always being displayed, even though player hasn't found it in Doom II, MAP31.
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Re: [Release] NC HUD v2.2.0 - June 15th, 2018
I just downloaded Brutal Doom (bd21testApr25.pk3) and did a teste with the nchud-brutaldoom.pk3 patch loaded:ShockwaveS08 wrote:Prime example is Brutal Doom v21, where - no matter what options I set - the HUD still shows every single ammo type, even those for which you do not own the appropriate weapon in question.
Screenshots
- Top screenshot
Draw mode -> Owned weapons only
Allow list override? -> No - Middle screenshot
Draw mode -> All
Allow list override? -> No - Bottom screenshot
Draw mode -> Owned weapons only/All
Allow list override? -> Yes
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Re: [Release] NC HUD v2.3.0 - July 21st, 2018
2.3.0 is out. Barring bug fixes and patch-related stuff, this could be the last release for a while.
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Re: [Release] NC HUD v2.3.0 - July 21st, 2018
Since Chex Quest 3 and Hacx v1.2 are forked off from Doom and Doom II, respectively, I have submitted a pull request to add NCHUD support for these two games.
ADDENDUM: Pull request has been merged, and y'all can look forward to Chex and Hacx support in the next major revision!
ADDENDUM: Pull request has been merged, and y'all can look forward to Chex and Hacx support in the next major revision!