Spoiler:The Hexen one isn't perfect; Armour Class isn't displayed, and the keys section can only show 4 keys at once.
Spoiler:Both also suffer from massive gaps below the weapon sprites, but apart from those problems, they seem to work.
Spoiler:The Hexen one isn't perfect; Armour Class isn't displayed, and the keys section can only show 4 keys at once.
Spoiler:Both also suffer from massive gaps below the weapon sprites, but apart from those problems, they seem to work.
I encountered this when creating the Heretic patch for v1.30*. The only way I found to fix it, was to switch the statusbar definition from normal to fullscreen.Tesculpture wrote:Both also suffer from massive gaps below the weapon sprites, but apart from those problems, they seem to work.
Spoiler: *
Pretty sure this is the only way. The normal version aims the weapon a bit higher due to the statusbar filling up the lower part of your screen when you use the old one. This is also the reason this should be using the fullscreen version in the first place and not normal.Blue Shadow wrote: The only way I found to fix it, was to switch the statusbar definition from normal to fullscreen.
If the HUD scaling option doesn't have an effect, then I'm sorry, there is nothing I can do on my end. What you can do is edit the HUD itself: In the sbarinfo.txt file, at the very top, there is this line:JudgeGroovy wrote:For me at 1080p, the numbers are a a little small. Would be cool if there was an option to scale it like the GZDoom minimal HUD, or if a bigger say 25% "zoomed in" version was available.
Code: Select all
resolution 640, 400;
In 1.30, health changes between green and red, and armor changes between green and yellow. So if you see by the corner of your eye that there is something red flashing/glowing there, then you're probably in trouble. If it's yellow, then you're not in that much trouble.I don't think low armor should have a flashing border. If you pick up say 7 little armor points, it's a bonus. Armor in general is a bonus, so calling attention to low armor to me is just distracting.
It's the [wiki=Damaging_floor#Drowning_damage]oxygen/air[/wiki] bar. Useful if you're playing maps that feature swimmable water (Threshold of Pain 2 and ZDoom Community Map Project 2, linked in the opening post, have those). Utterly useless if you're playing vanilla maps.what is the blue bar on the bottom left, and what does it say?
Thanks, I just picked up 1.22 from the OP, 1.30 is in the works?Blue Shadow wrote:If the HUD scaling option doesn't have an effect, then I'm sorry, there is nothing I can do on my end. What you can do is edit the HUD itself: In the sbarinfo.txt file, at the very top, there is this line:JudgeGroovy wrote:For me at 1080p, the numbers are a a little small. Would be cool if there was an option to scale it like the GZDoom minimal HUD, or if a bigger say 25% "zoomed in" version was available.
This is the base resolution set by the HUD. For reference, ZDoom, by the default, sets this to 320 x 200. Try playing around with it. See if reducing it helps with the scaling.Code: Select all
resolution 640, 400;
In 1.30, health changes between green and red, and armor changes between green and yellow. So if you see by the corner of your eye that there is something red flashing/glowing there, then you're probably in trouble. If it's yellow, then you're not in that much trouble.I don't think low armor should have a flashing border. If you pick up say 7 little armor points, it's a bonus. Armor in general is a bonus, so calling attention to low armor to me is just distracting.
The bar frame glows subtly if it's yellow, so it shouldn't be as distracting.
It's the [wiki=Damaging_floor#Drowning_damage]oxygen/air[/wiki] bar. Useful if you're playing maps that feature swimmable water (Threshold of Pain 2 and ZDoom Community Map Project 2, linked in the opening post, have those). Utterly useless if you're playing vanilla maps.what is the blue bar on the bottom left, and what does it say?
In 1.30, this is renamed to "Air", instead of the ambiguous "AS".
Yes, it is.JudgeGroovy wrote:1.30 is in the works?
Added them to the OP, as well as Tesculpture's Heretic and Hexen ones.affemaria wrote:BTW, Blue Shadow, couldn't you just put those patches made by Doctor Nick that you linked as the official ones in the OP?