Use HUDMessage in ACS to put BLOODY SCREEN SO REAL pictures on the screen; despite its name, HUDMessage can be used for pictures too. Study mods like Black and Grey, and Brutal Doom; both of those do it, and they have uncompiled script sources that will give you a start on figuring it out.doomfiend wrote:I would do that my self but I lack the knowledge of acs scripting, (Flashing warning systems, and Health alarms. :V Sadly I'm one of those people who need alarms to realize my health is in Critical conditions. and don't worry about my feature requests, I like the hud as it is already I would have loved said features but if I really wanted them I'd learn how to do it my self
[Discontinued] NC HUD v2.6.0 - September 7th, 2019
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Re: A custom HUD
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Re: A custom HUD
As a quick tip, the way to do it is very un-obvious, still. You have to use SetFont with the lump name of the image to use and then use HudMessage to print "A". It's a weird "hack" that's been around for ages and somehow it's still the only way to put images on the HUD in ACS.
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Re: A custom HUD
Hey, guys, a new version (v1.5) is up. Check first post.
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Re: A custom HUD
NOW it's a nice HUD. Sweet.
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Re: A custom HUD
Really good intuitive HUD. Thanks.
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Re: A custom HUD
A slight problem:
I am using the latest version of GZDoom.
I tried to look at Line 44 in SLADE. I believe everything seemed fine.
Help sirs?
Spoiler:The version is 1.5
I am using the latest version of GZDoom.
I tried to look at Line 44 in SLADE. I believe everything seemed fine.
Help sirs?
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Re: A custom HUD
Are you using a recent SVN of GZDoom, or just 1.5.6 or something?KingShinra wrote:I am using the latest version of GZDoom.
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Re: A custom HUD
(/me doing a checky check...)amv2k9 wrote:Are you using a recent SVN of GZDoom, or just 1.5.6 or something?
Yep. Just have GZDoom Ver. 1.5.06
SVN Time..
EDIT: Victory.
Thank you amv2k
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Re: A custom HUD
I love this hud and looking everyday for any update of it.
Currently testing it and using it for my mod at http://forum.zdoom.org/viewtopic.php?f=19&t=33822
Currently testing it and using it for my mod at http://forum.zdoom.org/viewtopic.php?f=19&t=33822
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Re: A custom HUD
Hope you don't mind the fact that I'm also using it for my own project, modified a little for its use.
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Re: A custom HUD
All-ammo-types display is now being drawn at the top-right corner of the screen.
too much unneeded info for me. is it possible to disable this?
too much unneeded info for me. is it possible to disable this?
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Re: A custom HUD
Currently, the only thing on my mind is to add a "low and critical ammo color changing" for the all-type-ammo display.X-DOOM wrote:I love this hud and looking everyday for any update of it.
I'm not sure if you're addressing me or X-DOOM. But, in case it's me, then not at all. You're free to do whatever you want with it.Xtyfe wrote:Hope you don't mind the fact that I'm also using it for my own project, modified a little for its use.
Well, you can do that by modifying the pk3 itself. In the SBARINFO.txt file, locate the "All-ammo" code and comment it out using /* and */ like this:mckracken wrote:"All-ammo-types display is now being drawn at the top-right corner of the screen."
too much unneeded info for me. is it possible to disable this?
Spoiler:
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Re: [WIP] NC HUD v1.6
For the few people out there that are interested in this , a new version of the HUD is up. Check the OP.