[Release] NC HUD v2.5.0 - June 6th, 2019

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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Postby site » Tue Jun 11, 2019 12:13 pm

Ah, gotcha. Makes sense. Thanks
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Postby hybridial » Fri Jun 14, 2019 2:50 pm

Blue Shadow wrote:Just tested it. The powerups do show up just fine for me. Do you have the "Active powerups" option enabled? And are all the files loaded in the correct order?


It could be my mistake in that I did just try it and it did work with an invincibility powerup, but I assumed it would give a timer for the Berserk powerup and it doesn't.
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Postby Blue Shadow » Fri Jun 14, 2019 4:20 pm

hybridial wrote:I assumed it would give a timer for the Berserk powerup and it doesn't.

Since the berserk powerup's presence is indicated by means other than a powerup timer (the health icon changes to black), it's not displayed on the HUD by default. However, it looks like there is an alternate berserk powerup in MetaDoom, in addition to the original, which lasts for a minute. It's not displayed on the HUD since it lacks an icon assignment.

Anyway, it should be fixed for the next release.
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Postby hybridial » Fri Jun 14, 2019 7:14 pm

Thanks, that's awesome to hear, and than you again for the mod, I did not quite know how much I wanted a more slickly designed HUD for the Doom engine games that is as informative as possible without looking ugly.
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Postby Blue Shadow » Sat Jun 15, 2019 2:04 pm

You're welcome. I'm glad that people are enjoying this.
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