ArmedRecruit

Projects that alter game functions but do not include new maps belong here.
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RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: ARMEDrecruit

Post by RastaManGames »

I hate grenades in ZDoom mods.
Why they do not explode on contact with enemies?
Why they bouncing to me?
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Caligari87
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Re: ARMEDrecruit

Post by Caligari87 »

Maybe because they're designed after real grenades, which don't explode on contact and can most definitely bounce back to you?

8-)
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RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: ARMEDrecruit

Post by RastaManGames »

In Counter-Strike: Source grenades will not explode with contact on enemies, but they hit enemies and fall on ground near enemies, but they NOT flight back to player!
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Captain J
 
 
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Location: An ancient Escape Shuttle(No longer active here anymore)

Re: ARMEDrecruit

Post by Captain J »

when the grenade hit the enemy, run. and don't use it alone or throw it straight at the wall. use it with tactics and terrain, since it was used to be the throwing explosive weapon.

anyway i thought zdoom grenades were useful to me, by using a terrains with it, of course. and always remember to get cover after fired it.
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DTDsphere
Posts: 133
Joined: Wed Jun 16, 2010 1:19 pm

Re: ARMEDrecruit

Post by DTDsphere »

The grenade code means it will bounce off actors like nothing but will only explode if it comes in contact with a floor/ceiling (or sky) for a second time. This means you can bounce it off the ceiling to explode instantly on the floor. You can bounce it round corners too.

New bar HUD
Spoiler:
Download link (also updated links on OP):
http://www.mediafire.com/download/lbc23 ... ecruit.pk3

Download link for Zandronum version (also updated links on OP):
http://www.mediafire.com/download/kq5bo ... ruitMP.pk3

EDIT: Fixed up the OP to make it not as horrible.
EDIT2: Did a little hotfix, the mg guys pistol activated the alt fire when you were unable to fill the entire mag after a reload. The hotfix fixes that.
manhunt7130
Posts: 10
Joined: Sun Mar 22, 2015 5:34 pm

Re: ArmedRecruit

Post by manhunt7130 »

man really love this i wish i you keep all weapons otherwise this will be my favorite mod in doom
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ArielBoss
Posts: 71
Joined: Thu May 30, 2013 2:23 pm
Location: Brazil

Re: ArmedRecruit

Post by ArielBoss »

Taking advantage of the necrobump, all the dl links are dead.
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Medicris
Posts: 125
Joined: Sat Oct 05, 2013 9:14 pm
Location: British Columbia

Re: ArmedRecruit

Post by Medicris »

Are they? The links listed in both the last post and in the OP work just fine. I'm looking at them now.
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ArielBoss
Posts: 71
Joined: Thu May 30, 2013 2:23 pm
Location: Brazil

Re: ArmedRecruit

Post by ArielBoss »

Tried again, and well....works. Strange, first time said something about copyright.

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