I hate grenades in ZDoom mods.
Why they do not explode on contact with enemies?
Why they bouncing to me?
ArmedRecruit
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
-
- Admin
- Posts: 6216
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: ARMEDrecruit
Maybe because they're designed after real grenades, which don't explode on contact and can most definitely bounce back to you?


-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
Re: ARMEDrecruit
In Counter-Strike: Source grenades will not explode with contact on enemies, but they hit enemies and fall on ground near enemies, but they NOT flight back to player!
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: ARMEDrecruit
when the grenade hit the enemy, run. and don't use it alone or throw it straight at the wall. use it with tactics and terrain, since it was used to be the throwing explosive weapon.
anyway i thought zdoom grenades were useful to me, by using a terrains with it, of course. and always remember to get cover after fired it.
anyway i thought zdoom grenades were useful to me, by using a terrains with it, of course. and always remember to get cover after fired it.
-
- Posts: 133
- Joined: Wed Jun 16, 2010 1:19 pm
Re: ARMEDrecruit
The grenade code means it will bounce off actors like nothing but will only explode if it comes in contact with a floor/ceiling (or sky) for a second time. This means you can bounce it off the ceiling to explode instantly on the floor. You can bounce it round corners too.
New bar HUD
http://www.mediafire.com/download/lbc23 ... ecruit.pk3
Download link for Zandronum version (also updated links on OP):
http://www.mediafire.com/download/kq5bo ... ruitMP.pk3
EDIT: Fixed up the OP to make it not as horrible.
EDIT2: Did a little hotfix, the mg guys pistol activated the alt fire when you were unable to fill the entire mag after a reload. The hotfix fixes that.
New bar HUD
Spoiler:Download link (also updated links on OP):
http://www.mediafire.com/download/lbc23 ... ecruit.pk3
Download link for Zandronum version (also updated links on OP):
http://www.mediafire.com/download/kq5bo ... ruitMP.pk3
EDIT: Fixed up the OP to make it not as horrible.
EDIT2: Did a little hotfix, the mg guys pistol activated the alt fire when you were unable to fill the entire mag after a reload. The hotfix fixes that.
-
- Posts: 10
- Joined: Sun Mar 22, 2015 5:34 pm
Re: ArmedRecruit
man really love this i wish i you keep all weapons otherwise this will be my favorite mod in doom
-
- Posts: 71
- Joined: Thu May 30, 2013 2:23 pm
- Location: Brazil
Re: ArmedRecruit
Taking advantage of the necrobump, all the dl links are dead.
-
- Posts: 125
- Joined: Sat Oct 05, 2013 9:14 pm
- Location: British Columbia
Re: ArmedRecruit
Are they? The links listed in both the last post and in the OP work just fine. I'm looking at them now.
-
- Posts: 71
- Joined: Thu May 30, 2013 2:23 pm
- Location: Brazil
Re: ArmedRecruit
Tried again, and well....works. Strange, first time said something about copyright.