Soul Sucka wrote:Sorryyyyyyy for the bump, but I was actually surprised that the mod would only load the expansion's content. Imo there should be an option to play with both RO and Moldova's content at once.
destructomaniac.3 wrote:Are you working on any new expansions? Or planning to? I need more riduculosity.
Why of course there will be more! I already worked on attaching weapon sets to each class, and a friend of mine works on some kind of "trunk" addon, which lets you slap any RO weapon to any slot - some kind of gun-inventory (not sure how this will work out, though). I am kinda on halt with 3rd set, due to shitstorm in my studying duties, and overall lack of time or resources... as usual. Thanks for the attention though, good to know that people are not fed up with my mod yet.
And to answer a thing from another thread:
twinkieman93 wrote:Sorry to bump this(would this constitute a bump? I dunno, it's off the first page of posts), but I found a bug with the altfire on the Pankratos thingy. If the gigantic shell spewing shell happens to land in particular positions(the one place I saw it happen was a very tiny ledge bordering a pool of water), even after the accompanying music stops it will continue to spit shells in all directions forever. While it is awesome, the sound of bouncing shells quickly becomes aggravating.
That's weird - I did several shots, in most weird ways to make it land on corners, borders of the cliffs and ledges, inbetween decorations or several monsters, even with some water splash mods and without them, and I didn't achieve this effect even once. I'm sorry, I can't help with that for now.
Alas, trivia: I still have the very first beta of Overkill, dated on May 5th, 2010. Surprisingly, it didn't change as much as I expected.