Maps of Chaos - Overkill RC1 out!

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RikohZX
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Re: Brutalized Doom & Doom 2

Post by RikohZX »

Ethril wrote:
tejdog1 wrote:I have a suggestion for Brutalized Overkill, for all the teleport traps that warp in a room full of monsters, you should add in 2-3-4 archviles, that would REALLY make things crazy
(NOT BARONS, those get over-spammed too... Throwing 50 Barons at the player isn't really much more dangerous than 50 Knights, it's just tedious.)
At the very least, a jump and a double-shotgun blast pointblank will kill Barons in Brutal Doom as well, but I get what you mean since one's just a beefier variant, and sometimes a fight shouldn't be about throwing in things with the most health.
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »

The only time I really used a large number of one monster was E1M8.
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Valherran
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Valherran »

Mr. Chris wrote:The only time I really used a large number of one monster was E1M8.
Correct.

The only time I see a lot of Hell Nobles besides that level, is in the 1st 7 levels of Doom 2 because there aren't any Arachnotrons until Dead Simple.
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »



Speedrun of Overkill E2M3!
LegendaryFalco
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by LegendaryFalco »

so many monsters but in a perfectly fair way.. me likes
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Valherran
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Valherran »

lol Chris, WTH was with the Austrian zombies in that video? XD
PaskaTykki
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by PaskaTykki »

Enemys have so weird sounds. :D
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »

It's not part of the maps, it is just the imp and zombie sounds from the Accessories to Murder mod in a separate file. :)
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »

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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »



Post RC modified E3M1, I went to the drawing board because I didn't find the current edits to the level satisfactory.
born v12
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by born v12 »

Mr.Chris you will edit map 30 for brutalized overkill ?
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »

What more could I add to MAP30? I'm not sure, maybe some projectile tossers.
born v12
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by born v12 »

Mr.Chris I am referring something like a map 30 of alien vendetta
Spoiler:
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »

Have an E3M2 screenshot :) This is a small area added to the western region of the map.

Image

I forgot to mention that this project is an addon under the Brutal Doom ModDB page? Someone else uploaded the first RC over there.
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Nems
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Nems »

Mr. Chris wrote:I forgot to mention that this project is an addon under the Brutal Doom ModDB page? Someone else uploaded the first RC over there.
Yeah, TheUnbeholden has uploaded quite a few Doom/2 mods to MODDB without the permission of their authors and many of said authors weren't pleased about it. x:

EDIT: Also, I didn't realize until now that a new version of Brutalized is out, heh. I'll have to try it out. :v

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