Maps of Chaos - Overkill RC1 out!

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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

I will place the BFG in the outer section and mostly rely on the player to utilize rockets and other ammo to dispatch the minions. The idea for the outside section was the closeness of how Hell is to the edge of Deimos, thus rappelable. Some ideas for E3M8 would be doubling the overall arena size to add minions and another spider or two.

I also wonder how Conan is doing on his derivative of Brutalized Hardcore.
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Quadruplesword
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Re: Brutalized Doom & Doom 2

Post by Quadruplesword »

I just have to say that your map pack absolutely kicks ass :D . I've been playing the hardcore version and it is just insanely fun. It's also pretty damn challenging on Brutal Doom's black metal difficulty. I really like how you added the plasma rifle and BFG to the first and second episodes of Ultimate Doom; those are two things I always miss when I play those two episodes.
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

The plasma rifle and BFG are a definite need for the increased monster count.

You guys want a tour of E2M8? Here it is:

conan6100
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Re: Brutalized Doom & Doom 2

Post by conan6100 »

Overkills looking good cant wait to play it i got a page on the forums and some screenshots progress is slow computer probs
http://forum.zdoom.org/viewtopic.php?f=19&t=37463
tejdog1
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Re: Brutalized Doom & Doom 2

Post by tejdog1 »

I have a suggestion for Brutalized Overkill, for all the teleport traps that warp in a room full of monsters, you should add in 2-3-4 archviles, that would REALLY make things crazy
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

I'm not making it into a Chillax :p
Ribo Zurai
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Re: Brutalized Doom & Doom 2

Post by Ribo Zurai »

Mr. Chris wrote:I'm not making it into a Chillax :p
Took the words from my mouth. Or keyboard, dunno. :P
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Yep!

Tho I can say MAP16 is even harder now. :p Better run to not get caught with the deluge of monsters!
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

I've been working on the original Doom levels as of late after editing E2M8 so I said "why not?" and get it over with. As of this posting, I got half of E2 and all of E1 done.
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

Mr. Chris wrote:I've been working on the original Doom levels as of late after editing E2M8 so I said "why not?" and get it over with. As of this posting, I got half of E2 and all of E1 done.
Nice, eager to try them out. ^^
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

OK guys, I am pushing a release candidate/work in progress for those drooling to try this. Doom up to E3M1 and Doom 2 up to MAP16 have been Overkillized. :) Check the first post for a link.
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by armymen12002003 »

nice thanks mr chris
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Ethril
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Re: Brutalized Doom & Doom 2

Post by Ethril »

tejdog1 wrote:I have a suggestion for Brutalized Overkill, for all the teleport traps that warp in a room full of monsters, you should add in 2-3-4 archviles, that would REALLY make things crazy
Ugh, please don't.

Too many "hard" levels rely on excessive amounts of Revenants, Archviles and Cyberdemons packed into tiny spaces with insufficient cover. There needs to be more ambushes involving, like, Arachnotrons or Hell Knights (NOT BARONS, those get over-spammed too... Throwing 50 Barons at the player isn't really much more dangerous than 50 Knights, it's just tedious.)
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-Ghost-
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by -Ghost- »

I've never been a big fan of teleport ambushes period, since I always seem to end up right in the middle of them with a mod that makes being that close mean instant death. :P
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Armaetus
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Re: Brutalized Doom & Doom 2 - Overkill RC1 out!

Post by Armaetus »

If it's any monsters seen frequently, it is demons, imps and the hell nobles. I didn't overuse Revenants and rarely add extra Arch-Viles because I hate them myself and I tend to mix up the ambushes with different monsters mixed in, normally weaker and mid level demons with fewer upper level monsters like Barons.

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