Maps of Chaos - Overkill RC1 out!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutalized Doom & Doom 2
It's actually a version for Skulltag I edited myself, right here. The main difference between it and the original test3 is that the projectiles are slower and the monsters have original health and firing frequency to lessen the chance of death while recording (for most part).
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Re: Brutalized Doom & Doom 2
I just got to the end of E1M2 and nearly shat myself in surprise.
Mr. Chris, you magnificent bastard.
Mr. Chris, you magnificent bastard.
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Re: Brutalized Doom & Doom 2
On E3M5
Spoiler:
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Re: Brutalized Doom & Doom 2
I'll get to that later tonight, thanks for finding that too.
Edit: Both issues fixed, and the E2M4 perma-door closed one one side by changing linedef to open-stay facing the circular hallway.
Edit: Both issues fixed, and the E2M4 perma-door closed one one side by changing linedef to open-stay facing the circular hallway.
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Re: Brutalized Doom & Doom 2
Quick question abut that, how do you revert back to captured marines instead of blue spheres? I appreciate the upload, by the way. I'd forgotten what regular monster damage was like.Mr. Chris wrote:It's actually a version for Skulltag I edited myself, right here. The main difference between it and the original test3 is that the projectiles are slower and the monsters have original health and firing frequency to lessen the chance of death while recording (for most part).

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Re: Brutalized Doom & Doom 2
It's easy. But it's not too easy. I just love the amount of slaughter on each map. Soooo many baddies. Well done Mr. Chris.
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Re: Brutalized Doom & Doom 2
The hardcore version does make it more difficult, especially if you decide to do it from a pistol rifle start.
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Re: Brutalized Doom & Doom 2
On Map02 the elevator at the beginning of the level can only be used once. If you ride it back up there is noway to make it go down
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Re: Brutalized Doom & Doom 2
I've fixed that for 1.02 already.doomquake777 wrote:On Map02 the elevator at the beginning of the level can only be used once. If you ride it back up there is noway to make it go down
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Re: Brutalized Doom & Doom 2
Hideous Destructor + Map12 + UV.Zombieguy wrote:It's easy.
Spawning with a rocket launcher I've got an average 20% chance of surviving that first fight, and once totally lucked out and didn't get hit at all.
I'm sure the intended effect was just a nice mildly startling but actually straightforward intro.

It is a good balance though. It's like a slaughtermap but you get through it reasonably quickly...
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Re: Brutalized Doom & Doom 2
I just beat this with the Shotgun Challenge on Hard. That was fuuuuun.
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Re: Brutalized Doom & Doom 2
I find my MAP13 challenging because if you don't know what you're doing you can end up severely hurt or dead.
Also, I am gonna go through all 54 maps yet again just cause I can, heh. If you want a hand in suggestions, I am very much open to them.
Version update for both, "Welcome Reception" edition gives some surprises on MAP01 - MAP03.
Also, I am gonna go through all 54 maps yet again just cause I can, heh. If you want a hand in suggestions, I am very much open to them.
Version update for both, "Welcome Reception" edition gives some surprises on MAP01 - MAP03.
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Re: Brutalized Doom & Doom 2
actually these r darn good maps im playing them with wwhc-diaz with the human enemies patch
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Re: Brutalized Doom & Doom 2
9_9 IWAD edits.
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Re: Brutalized Doom & Doom 2
@darkhaven3: I'm well aware and it is only modified maps which is allowed.