The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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mallo
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
You was gonna ask just what?
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Ghostbreed
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
If I could port over stuff like I did with Doom, but in ECW.
I was also gonna ask if mods works with SVN builds, but forgot it.
I was also gonna ask if mods works with SVN builds, but forgot it.
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Blzut3
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
At this particular moment there haven't been any major engine changes. But per disclaimer on the site, it's not gaurenteed.Ghostbreed wrote:if mods works with SVN builds
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mallo
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
The map translators doesn't work in WAD files - it just says "GetNumForFullName: *LUMPNAME* not found!".
Also, how do I set BACKDROP to work?
Also, how do I set BACKDROP to work?
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Gez
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
There's movement on the Blake Stone front:
El Oshcuro [developer] wrote:I always manage to tweak the controls quite well for Blake. You have to go back to a time before WASD and go arrow keys and CTL+ALT+SHFT+SPACE to really feel like you did as a kid, but I can understand if it's not holding up for ya.
Maybe some super cool devs will release the Blake Stone source code soon and a GL port will show up with shiny new graphics and mouselook! OMGAD![]()
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mallo
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Fix'd.Gez wrote:El Oshcuro [developer] wrote:Maybe some super cool devs will release the Blake Stone source code soon and a GL still software port will show up with shiny new graphics modding features and mouselook! OMGAD![]()
And by the way, the BACKDROP works, but it HAVE to be 320x200.
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Gez
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Well obviously ECWolf isn't going to be the GL port with shiny new graphics, but that's not the important part. The important part is source code release.
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mallo
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Who knows, who knows? Maybe some day...Gez wrote:Well obviously ECWolf isn't going to be the GL port with shiny new graphics
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Ghostbreed
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
I'm gonna make Brightmaps when I got the time. eg, soon.
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Gez
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
For ECWolf? No point in doing that.
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Ghostbreed
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Actually there isn't since there's no depth fog...
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Gez
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Wrong reason. There is depth fog, it's just not used in the normal Wolfenstein levels. You can see it in the tech demo.
But there is not point in doing brightmaps because the engine does not support brightmaps.
But there is not point in doing brightmaps because the engine does not support brightmaps.
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mallo
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Maybe he wants to code them in... 
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Ghostbreed
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Nope, that's too much work 
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Blzut3
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Hey! ECWolf can do "shiny new graphics!"mallo wrote:Fix'd.
Edit: Oh yeah, as far as brightmaps go. It actually wouldn't be all that hard to implement brightmaps into the software renderer. However, there are more important things to do, and I don't know how it would affect renderer speed.