Super Skulltag v1.4, back from the dead with RC6!

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Ghostbreed
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Ghostbreed »

There's no skulltag_actors.pk3 in there for me...
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Ghostbreed
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Ghostbreed »

Spoiler:
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Sgt. Shivers
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Sgt. Shivers »

What files do I need to run this? I tried the skull tag files but I don't know what order to put them in.
Any help?
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Ghostbreed
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Ghostbreed »

Don't bother asking...
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Mav3rick
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Mav3rick »

Well guys it work for me...
the skulltag_data.pk3 and skulltag_actors.pk3 are in the skins forlders...
and i dunno maybe but i rename the sst_v1.4rc5.pk7 into pk3 and always work ;)
hope it helps
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wildweasel
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by wildweasel »

Ghostbreed wrote:Don't bother asking...
As I stated the other day in another thread, I really don't see the point of posts like this. You're seeming very impatient and only serving to bring a negative tone to the discussion. Of course people are unlikely to help if you're going to be this defeatist about it. A little (more) patience and a little politeness can go a long way.
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-Ghost-
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by -Ghost- »

I've been running it through the Zdoom Launcher with these files in this order:

skulltag_actors.pk3
skulltag_data_126.pk3
sstv1.4rc5.pk3
sst_thingrandomizer.pk3

You can find the 2 skulltag files here: http://zandronum.com/forum/showthread.php?tid=417
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Sgt. Shivers
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Sgt. Shivers »

I still seem to be having trouble running it. Some kind of invalid decorate action?

EDIT: Here's the error
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer
Is there a version of skulltag_actors without this?
Last edited by Sgt. Shivers on Thu Mar 14, 2013 12:46 am, edited 2 times in total.
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wildweasel
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by wildweasel »

Sgt. Shivers wrote:I still seem to be having trouble running it. Some kind of invalid decorate action?
It might help if you'd paste the exact text of the error.
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Hellser
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Hellser »

Sgt. Shivers wrote:I still seem to be having trouble running it. Some kind of invalid decorate action?

EDIT: Here's the error
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer
Is there a version of skulltag_actors without this?
Try downloading Zandronum. A_FaceConsolePlayer is a Skulltag-derivative action.
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Ænima
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Ænima »

-Ghost- wrote:I've been running it through the Zdoom Launcher with these files in this order:

skulltag_actors.pk3
skulltag_data_126.pk3
sstv1.4rc5.pk3
sst_thingrandomizer.pk3

You can find the 2 skulltag files here: http://zandronum.com/forum/showthread.php?tid=417
I'd recommend the other version of skulltag_data.pk3. That's what I run it with. But whatever works for you is fine too.


Anyways. Sorry I've been gone for such a long time, guys. Some shit came up IRL that needed to be dealt with but it's done now.

Ghostbreed: Are you still having problems?
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Ghostbreed
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Post by Ghostbreed »

Haven't tried it for some weeks now, and sorry for my bad attitude earlier in the thread.
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Ænima
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Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Ænima »

rc6 released!

(Actually it's been out for about two weeks now, I just keep forgetting to crosspost from the Zandro forums.)


See the first post for download link and changelog.

:3:
Tomicapo
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Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Tomicapo »

I like this mod so far really cool Ænima.Good Job!
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Shadez12
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Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Shadez12 »

Uh guys... i got this error message while it was starting up

Script error, "sst_v1.4rc6.pk3:sst_v1.4rc6.wad:DECORATE" line 210:
"THRUACTORS" is an unknown flag

ive been using Skulltag

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